rsx/common/d3d12/gl: Fix lit and rsq behavior near 0 in vertex shaders.

This commit is contained in:
Vincent Lejeune 2016-01-31 20:01:00 +01:00
parent 2ead9b1f21
commit 1f7a1e4078
10 changed files with 85 additions and 37 deletions

View file

@ -158,6 +158,8 @@ void add_input(std::stringstream & OS, const ParamItem &PI, const std::vector<rs
void GLVertexDecompilerThread::insertMainStart(std::stringstream & OS)
{
insert_glsl_legacy_function(OS);
OS << "void main()" << std::endl;
OS << "{" << std::endl;