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rsx/common/d3d12/gl: Fix lit and rsq behavior near 0 in vertex shaders.
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10 changed files with 85 additions and 37 deletions
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@ -158,6 +158,8 @@ void add_input(std::stringstream & OS, const ParamItem &PI, const std::vector<rs
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void GLVertexDecompilerThread::insertMainStart(std::stringstream & OS)
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{
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insert_glsl_legacy_function(OS);
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OS << "void main()" << std::endl;
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OS << "{" << std::endl;
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