mirror of
https://github.com/RPCS3/rpcs3.git
synced 2025-07-05 22:41:25 +12:00
rsx/common/d3d12/gl: Fix lit and rsq behavior near 0 in vertex shaders.
This commit is contained in:
parent
2ead9b1f21
commit
1f7a1e4078
10 changed files with 85 additions and 37 deletions
|
@ -101,22 +101,7 @@ void GLFragmentDecompilerThread::insertConstants(std::stringstream & OS)
|
|||
|
||||
void GLFragmentDecompilerThread::insertMainStart(std::stringstream & OS)
|
||||
{
|
||||
// "lib" function
|
||||
// 0.00001 is used as "some non zero very little number"
|
||||
OS << "vec4 divsq_legacy(vec4 num, vec4 denum)\n";
|
||||
OS << "{\n";
|
||||
OS << " return num / sqrt(max(denum.xxxx, 0.00001));\n";
|
||||
OS << "}\n";
|
||||
|
||||
OS << "vec4 rcp_legacy(vec4 denum)\n";
|
||||
OS << "{\n";
|
||||
OS << " return 1. / denum;\n";
|
||||
OS << "}\n";
|
||||
|
||||
OS << "vec4 rsq_legacy(vec4 denum)\n";
|
||||
OS << "{\n";
|
||||
OS << " return 1. / sqrt(max(denum, 0.00001));\n";
|
||||
OS << "}\n";
|
||||
insert_glsl_legacy_function(OS);
|
||||
|
||||
OS << "void main ()" << std::endl;
|
||||
OS << "{" << std::endl;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue