Savestates: Fix "Suspend Emulation Savestate Mode" setting

This commit is contained in:
Eladash 2022-07-11 12:24:09 +03:00 committed by Ivan
parent cdd6840826
commit 1f5cf776b2
2 changed files with 3 additions and 2 deletions

View file

@ -313,7 +313,7 @@ struct cfg_root : cfg::node
node_savestate(cfg::node* _this) : cfg::node(_this, "Savestate") {}
cfg::_bool start_paused{ this, "Start Paused" }; // Pause on first frame
cfg::_bool suspend_emu{ this, "Suspend Emulation Savestate Mode", false }; // Close emulation when saving, delete save after loading
cfg::_bool suspend_emu{ this, "Suspend Emulation Savestate Mode", true }; // Close emulation when saving, delete save after loading
cfg::_bool state_inspection_mode{ this, "Inspection Mode Savestates" }; // Save memory stored in executable files, thus allowing to view state without any files (for debugging)
cfg::_bool save_disc_game_data{ this, "Save Disc Game Data", false };
} savestate{this};