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rsx::thread moved from rsx2 branch
TODO: cellResc module & RsxDebugger disabled, DX12 renderer not compilable
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33 changed files with 8324 additions and 6803 deletions
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@ -215,7 +215,8 @@ void Emulator::Load()
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LOG_NOTICE(LOADER, "Resolution: %s", Ini.ResolutionIdToString(Ini.GSResolution.GetValue()));
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LOG_NOTICE(LOADER, "Write Depth Buffer: %s", Ini.GSDumpDepthBuffer.GetValue() ? "Yes" : "No");
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LOG_NOTICE(LOADER, "Write Color Buffers: %s", Ini.GSDumpColorBuffers.GetValue() ? "Yes" : "No");
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LOG_NOTICE(LOADER, "Read Color Buffer: %s", Ini.GSReadColorBuffer.GetValue() ? "Yes" : "No");
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LOG_NOTICE(LOADER, "Read Color Buffers: %s", Ini.GSReadColorBuffers.GetValue() ? "Yes" : "No");
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LOG_NOTICE(LOADER, "Read Depth Buffer: %s", Ini.GSReadDepthBuffer.GetValue() ? "Yes" : "No");
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LOG_NOTICE(LOADER, "Audio Out: %s", Ini.AudioOutIdToString(Ini.AudioOutMode.GetValue()));
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LOG_NOTICE(LOADER, "Log Everything: %s", Ini.HLELogging.GetValue() ? "Yes" : "No");
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LOG_NOTICE(LOADER, "RSX Logging: %s", Ini.RSXLogging.GetValue() ? "Yes" : "No");
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