Reimplement config selection for game startup

* Implement manual selection of config file.
* Implement default config option.
* Fix bug which led to 'force global config' to not work in some games. (any game using process relaunch such most game collections, RDR, MGS4 etc)
* Relax CLI config purpose - instead the emulator forever ignoring any other config except for the one provided in arg, use it only for the CLI-booted game.
This commit is contained in:
Eladash 2021-09-08 15:23:50 +03:00 committed by Megamouse
parent df080fbc53
commit 1cbcf7e1ad
8 changed files with 102 additions and 53 deletions

View file

@ -121,6 +121,7 @@ void Emulator::Init(bool add_only)
// Reset defaults, cache them
g_cfg.from_default();
g_cfg.name = cfg_keys::_default;
// Not all renderers are known at compile time, so set a provided default if possible
if (m_default_renderer == video_renderer::vulkan && !m_default_graphics_adapter.empty())
@ -131,31 +132,31 @@ void Emulator::Init(bool add_only)
g_cfg_defaults = g_cfg.to_string();
// Reload override configuration set via command line
if (!m_config_override_path.empty())
// Load config file
if (m_config_path.find_first_of('/') != umax)
{
if (const fs::file cfg_file{m_config_override_path, fs::read + fs::create})
if (const fs::file cfg_file{m_config_path, fs::read + fs::create})
{
if (!g_cfg.from_string(cfg_file.to_string()))
{
sys_log.fatal("Failed to apply config override: %s. Proceeding with regular configuration.", m_config_override_path);
m_config_override_path.clear();
sys_log.fatal("Failed to apply config: %s. Proceeding with regular configuration.", m_config_path);
m_config_path = cfg_keys::title_id;
}
else
{
sys_log.success("Applied config override: %s", m_config_override_path);
g_cfg.name = m_config_override_path;
sys_log.success("Applied config override: %s", m_config_path);
g_cfg.name = m_config_path;
}
}
else
{
sys_log.fatal("Failed to access config override: %s (%s). Proceeding with regular configuration.", m_config_override_path, fs::g_tls_error);
m_config_override_path.clear();
sys_log.fatal("Failed to access config: %s (%s). Proceeding with regular configuration.", m_config_path, fs::g_tls_error);
m_config_path = cfg_keys::title_id;
}
}
// Reload global configuration
if (m_config_override_path.empty())
if (m_config_path == cfg_keys::global || m_config_path == cfg_keys::title_id)
{
const auto cfg_path = fs::get_config_dir() + "/config.yml";
@ -431,7 +432,7 @@ bool Emulator::BootRsxCapture(const std::string& path)
return true;
}
game_boot_result Emulator::BootGame(const std::string& path, const std::string& title_id, bool direct, bool add_only, bool force_global_config)
game_boot_result Emulator::BootGame(const std::string& path, const std::string& title_id, bool direct, bool add_only, const std::string& config_path)
{
if (!fs::exists(path))
{
@ -440,10 +441,12 @@ game_boot_result Emulator::BootGame(const std::string& path, const std::string&
m_path_old = m_path;
m_config_path = config_path;
if (direct || fs::is_file(path))
{
m_path = path;
return Load(title_id, add_only, force_global_config);
return Load(title_id, add_only);
}
game_boot_result result = game_boot_result::nothing_to_boot;
@ -463,7 +466,7 @@ game_boot_result Emulator::BootGame(const std::string& path, const std::string&
if (fs::is_file(elf))
{
m_path = elf;
result = Load(title_id, add_only, force_global_config);
result = Load(title_id, add_only);
break;
}
}
@ -484,7 +487,7 @@ game_boot_result Emulator::BootGame(const std::string& path, const std::string&
if (fs::is_file(elf))
{
m_path = elf;
if (const auto err = Load(title_id, add_only, force_global_config); err != game_boot_result::no_errors)
if (const auto err = Load(title_id, add_only); err != game_boot_result::no_errors)
{
result = err;
}
@ -500,9 +503,8 @@ void Emulator::SetForceBoot(bool force_boot)
m_force_boot = force_boot;
}
game_boot_result Emulator::Load(const std::string& title_id, bool add_only, bool force_global_config, bool is_disc_patch)
game_boot_result Emulator::Load(const std::string& title_id, bool add_only, bool is_disc_patch)
{
m_force_global_config = force_global_config;
const std::string resolved_path = GetCallbacks().resolve_path(m_path);
if (!IsStopped())
@ -599,7 +601,7 @@ game_boot_result Emulator::Load(const std::string& title_id, bool add_only, bool
sys_log.notice("Category: %s", GetCat());
sys_log.notice("Version: APP_VER=%s VERSION=%s", version_app, version_disc);
if (!add_only && !force_global_config && m_config_override_path.empty())
if (!add_only && m_config_path == cfg_keys::title_id)
{
const std::string config_path = rpcs3::utils::get_custom_config_path(m_title_id);
@ -611,6 +613,7 @@ game_boot_result Emulator::Load(const std::string& title_id, bool add_only, bool
if (g_cfg.from_string(cfg_file.to_string()))
{
g_cfg.name = config_path;
m_config_path = config_path;
}
else
{
@ -623,7 +626,12 @@ game_boot_result Emulator::Load(const std::string& title_id, bool add_only, bool
{
sys_log.notice("Applying custom config: %s.yml", m_path);
if (!g_cfg.from_string(cfg_file.to_string()))
if (g_cfg.from_string(cfg_file.to_string()))
{
g_cfg.name = m_path + ".yml";
m_config_path = g_cfg.name;
}
else
{
sys_log.fatal("Failed to apply custom config: %s.yml", m_path);
}
@ -854,7 +862,7 @@ game_boot_result Emulator::Load(const std::string& title_id, bool add_only, bool
if (fs::rename(elf_dir + "/../../", hdd0_disc + elf_dir.substr(hdd0_game.size()) + "/../../", false))
{
sys_log.success("Disc game %s moved to special location /dev_hdd0/disc/", m_title_id);
return m_path = hdd0_disc + m_path.substr(hdd0_game.size()), Load(m_title_id, add_only, force_global_config);
return m_path = hdd0_disc + m_path.substr(hdd0_game.size()), Load(m_title_id, add_only);
}
sys_log.error("Failed to move disc game %s to /dev_hdd0/disc/ (%s)", m_title_id, fs::g_tls_error);
@ -1106,7 +1114,7 @@ game_boot_result Emulator::Load(const std::string& title_id, bool add_only, bool
{
// Booting game update
sys_log.success("Updates found at /dev_hdd0/game/%s/", m_title_id);
return m_path = hdd0_boot, Load(m_title_id, false, force_global_config, true);
return m_path = hdd0_boot, Load(m_title_id, false, true);
}
if (!disc_psf_obj.empty())
@ -1560,7 +1568,7 @@ void Emulator::Stop(bool restart)
if (restart)
{
// Reload with prior configs.
if (const auto error = Load(m_title_id, false, m_force_global_config); error != game_boot_result::no_errors)
if (const auto error = Load(m_title_id); error != game_boot_result::no_errors)
sys_log.error("Restart failed: %s", error);
return;
}
@ -1670,7 +1678,7 @@ void Emulator::Stop(bool restart)
if (restart)
{
// Reload with prior configs.
if (const auto error = Load(m_title_id, false, m_force_global_config); error != game_boot_result::no_errors)
if (const auto error = Load(m_title_id); error != game_boot_result::no_errors)
sys_log.error("Restart failed: %s", error);
return;
}
@ -1682,6 +1690,7 @@ void Emulator::Stop(bool restart)
disc.clear();
klic.clear();
hdd1.clear();
m_config_path = cfg_keys::global;
// Always Enable display sleep, not only if it was prevented.
enable_display_sleep();