mirror of
https://github.com/RPCS3/rpcs3.git
synced 2025-07-09 08:21:29 +12:00
RSX Debugger & cellFont improved
RSX Debugger: *Better way to add name:value pairs to the tabs. *Added some entries in the Settings/Texture/Lightning tabs. *Experimental DisAsm. *Support for previewing RGB textures (buggy!). *Minor cleanups and improvements cellFont: *Added cellFontOpenFontMemory, cellFontOpenFontFile, cellFontOpenFontset. They still need some modifications (e.g. bind these functions to stblib/stb_truetype.h).
This commit is contained in:
parent
d1a27748a3
commit
1a43fe5ceb
3 changed files with 499 additions and 100 deletions
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@ -2,52 +2,43 @@
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#include "RSXDebugger.h"
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#include "Emu/Memory/Memory.h"
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#include "Emu/GS/sysutil_video.h"
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#include "Emu/GS/GCM.h"
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const char* s_rsx_flags [] = {
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"Alpha test",
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"Blend",
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"Cull face",
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"Depth bounds test",
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"Depth test",
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"Dither",
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"Line smooth",
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"Logic op",
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"Poly smooth",
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"Poly offset fill",
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"Poly offset line",
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"Poly offset point",
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"Stencil test",
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enum GCMEnumTypes
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{
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CELL_GCM,
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CELL_GCM_PRIMITIVE,
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};
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RSXDebugger::RSXDebugger(wxWindow* parent)
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: wxFrame(parent, wxID_ANY, "RSX Debugger", wxDefaultPosition, wxSize(700, 450))
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, m_item_count(23)
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, m_addr(0x0)
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, exit(false)
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{
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exit = false;
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m_addr = 0x0;
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m_colcount = 16;
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this->SetBackgroundColour(wxColour(240,240,240)); //This fix the ugly background color under Windows
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wxBoxSizer& s_panel = *new wxBoxSizer(wxHORIZONTAL);
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//Tools
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wxBoxSizer& s_tools = *new wxBoxSizer(wxVERTICAL);
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//Controls: Memory Viewer Options
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// Controls
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wxStaticBoxSizer& s_controls = *new wxStaticBoxSizer(wxHORIZONTAL, this, "Memory Viewer Options");
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// Controls: Address
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wxStaticBoxSizer& s_controls_addr = *new wxStaticBoxSizer(wxHORIZONTAL, this, "Address:");
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t_addr = new wxTextCtrl(this, wxID_ANY, "00000000", wxDefaultPosition, wxSize(60,-1));
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t_addr->SetMaxLength(8);
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s_controls_addr.Add(t_addr);
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// Controls: Go to
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wxStaticBoxSizer& s_controls_goto = *new wxStaticBoxSizer(wxHORIZONTAL, this, "Go to:");
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wxButton* b_goto_get = new wxButton(this, wxID_ANY, "Get", wxDefaultPosition, wxSize(40,-1));
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wxButton* b_goto_put = new wxButton(this, wxID_ANY, "Put", wxDefaultPosition, wxSize(40,-1));
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s_controls_goto.Add(b_goto_get);
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s_controls_goto.Add(b_goto_put);
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//Controls: Breaks
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// Controls: Breaks
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wxStaticBoxSizer& s_controls_breaks = *new wxStaticBoxSizer(wxHORIZONTAL, this, "Break on:");
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wxButton* b_break_frame = new wxButton(this, wxID_ANY, "Frame", wxDefaultPosition, wxSize(60,-1));
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wxButton* b_break_text = new wxButton(this, wxID_ANY, "Texture", wxDefaultPosition, wxSize(60,-1));
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@ -100,29 +91,26 @@ RSXDebugger::RSXDebugger(wxWindow* parent)
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m_list_settings ->SetFont(wxFont(8, wxFONTFAMILY_MODERN, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_NORMAL));
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//Tabs: List Columns
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m_list_commands->InsertColumn(0, "Address", 0, 100);
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m_list_commands->InsertColumn(1, "Value", 0, 100);
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m_list_commands->InsertColumn(0, "Address", 0, 80);
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m_list_commands->InsertColumn(1, "Value", 0, 80);
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m_list_commands->InsertColumn(2, "Command", 0, 250);
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m_list_commands->InsertColumn(3, "Count", 0, 40);
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m_list_flags->InsertColumn(0, "Name", 0, 150);
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m_list_flags->InsertColumn(1, "Value", 0, 300);
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m_list_lightning->InsertColumn(0, "Name");
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m_list_lightning->InsertColumn(1, "Value");
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m_list_texture->InsertColumn(0, "Name");
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m_list_texture->InsertColumn(1, "Value");
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m_list_settings->InsertColumn(0, "Name");
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m_list_settings->InsertColumn(1, "Value");
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m_list_lightning->InsertColumn(0, "Name", 0, 150);
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m_list_lightning->InsertColumn(1, "Value", 0, 300);
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m_list_texture->InsertColumn(0, "Name", 0, 150);
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m_list_texture->InsertColumn(1, "Value", 0, 300);
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m_list_settings->InsertColumn(0, "Name", 0, 150);
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m_list_settings->InsertColumn(1, "Value", 0, 300);
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// Fill list
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for(u32 i=0; i<m_item_count; i++)
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{
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m_list_commands->InsertItem(m_list_commands->GetItemCount(), wxEmptyString);
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}
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for(u32 i=0; i < sizeof(s_rsx_flags)/sizeof(s_rsx_flags[0]); i++)
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{
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m_list_flags->InsertItem(m_list_flags->GetItemCount(), s_rsx_flags[i]);
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}
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//Tools: Tools = Memory Viewer Options + Raw Image Preview Options + Buttons
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//Tools: Tools = Controls + Notebook Tabs
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s_tools.AddSpacer(10);
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s_tools.Add(&s_controls);
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s_tools.AddSpacer(10);
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@ -142,9 +130,7 @@ RSXDebugger::RSXDebugger(wxWindow* parent)
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//Buffers and textures
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CellVideoOutResolution res = ResolutionTable[ResolutionIdToNum(Ini.GSResolution.GetValue())];
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m_buffers_width = res.width;
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m_buffers_height = res.height;
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m_panel_width = (m_buffers_width*108)/m_buffers_height;
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m_panel_width = (res.width*108)/res.height;
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m_panel_height = 108;
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m_text_width = 108;
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m_text_height = 108;
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@ -156,14 +142,14 @@ RSXDebugger::RSXDebugger(wxWindow* parent)
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p_buffer_colorD = new wxPanel(this, wxID_ANY, wxDefaultPosition, wxSize(m_panel_width, m_panel_height));
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p_buffer_depth = new wxPanel(this, wxID_ANY, wxDefaultPosition, wxSize(m_panel_width, m_panel_height));
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p_buffer_stencil = new wxPanel(this, wxID_ANY, wxDefaultPosition, wxSize(m_panel_width, m_panel_height));
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p_buffer_text = new wxPanel(this, wxID_ANY, wxDefaultPosition, wxSize(m_text_width, m_text_height));
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p_buffer_tex = new wxPanel(this, wxID_ANY, wxDefaultPosition, wxSize(m_text_width, m_text_height));
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s_buffers_colorA.Add(p_buffer_colorA);
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s_buffers_colorB.Add(p_buffer_colorB);
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s_buffers_colorC.Add(p_buffer_colorC);
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s_buffers_colorD.Add(p_buffer_colorD);
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s_buffers_depth.Add(p_buffer_depth);
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s_buffers_stencil.Add(p_buffer_stencil);
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s_buffers_text.Add(p_buffer_text);
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s_buffers_text.Add(p_buffer_tex);
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//Merge and display everything
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s_buffers1.AddSpacer(10);
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@ -201,7 +187,7 @@ RSXDebugger::RSXDebugger(wxWindow* parent)
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Connect(b_goto_put->GetId(), wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler(RSXDebugger::GoToPut));
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m_list_commands->Connect(wxEVT_MOUSEWHEEL, wxMouseEventHandler(RSXDebugger::OnScrollMemory), NULL, this);
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m_list_flags->Connect(wxEVT_COMMAND_LIST_ITEM_ACTIVATED, wxListEventHandler(RSXDebugger::ModifyFlags), NULL, this);
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m_list_flags->Connect(wxEVT_COMMAND_LIST_ITEM_ACTIVATED, wxListEventHandler(RSXDebugger::SetFlags), NULL, this);
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//Fill the frame
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UpdateInformation();
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void RSXDebugger::UpdateInformation()
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{
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ShowMemory();
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ShowBuffers();
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ShowFlags();
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this->SetFocus();
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GetMemory();
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GetBuffers();
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GetFlags();
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GetLightning();
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GetTexture();
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GetSettings();
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}
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void RSXDebugger::ShowMemory()
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void RSXDebugger::GetMemory()
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{
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// Clean commands column
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for(u32 i=0; i<m_item_count; i++)
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m_list_commands->SetItem(i, 2, wxEmptyString);
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// Write information
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for(u32 i=0; i<m_item_count; i++)
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{
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u32 addr = m_addr + 4*i;
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if (Memory.IsGoodAddr(addr))
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{
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u32 cmd = Memory.Read32(addr);
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u32 count = (cmd >> 18) & 0x7ff;
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u32 ioAddr = Emu.GetGSManager().GetRender().m_ioAddress;
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m_list_commands->SetItem(i, 1, wxString::Format("%08x", cmd));
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m_list_commands->SetItem(i, 3, wxString::Format("%d", count));
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if (count > 0)
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{
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wxString disasm = DisAsmCommand(cmd, count, addr, ioAddr);
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for (u32 j=0; j<count && i+j<m_item_count; j++)
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{
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m_list_commands->SetItem(i+j, 2, disasm);
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}
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}
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}
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else
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{
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}
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}
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void RSXDebugger::ShowBuffers()
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void RSXDebugger::GetBuffers()
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{
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// TODO: This is a *very* ugly way of checking if m_render was initialized. It throws an error while debugging with VS
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if (!RSXReady()) return;
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const GSRender& render = Emu.GetGSManager().GetRender();
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if (!&render)
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return;
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// Draw Buffers
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// TODO: Currently it only supports color buffers
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for (u32 bufferId=0; bufferId < render.m_gcm_buffers_count; bufferId++)
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{
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u32 height = re(buffers[bufferId].height);
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unsigned char* buffer = (unsigned char*)malloc(width * height * 3);
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//ABGR to RGB and flip vertically
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// ABGR to RGB and flip vertically
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for (u32 y=0; y<height; y++){
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for (u32 i=0, j=0; j<width*4; i+=3, j+=4)
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{
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default: pnl = p_buffer_colorD; break;
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}
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wxImage img(m_buffers_width, m_buffers_height, buffer);
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wxImage img(width, height, buffer);
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wxClientDC dc_canvas(pnl);
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dc_canvas.DrawBitmap(img.Scale(m_panel_width, m_panel_height), 0, 0, false);
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}
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// Draw Texture
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u32 TexBuffer_addr = render.m_textures[0].m_offset;
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unsigned char* TexBuffer = (unsigned char*)Memory.VirtualToRealAddr(TexBuffer_addr);
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u32 width = render.m_textures[0].m_width;
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u32 height = render.m_textures[0].m_height;
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unsigned char* buffer = (unsigned char*)malloc(width * height * 3);
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memcpy(buffer, TexBuffer, width * height * 3);
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wxImage img(width, height, buffer);
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wxClientDC dc_canvas(p_buffer_tex);
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dc_canvas.DrawBitmap(img.Scale(m_text_width, m_text_height), 0, 0, false);
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}
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void RSXDebugger::ShowFlags()
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void RSXDebugger::GetFlags()
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{
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if (!RSXReady())
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{
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for (u32 i=0; i<m_list_flags->GetItemCount(); i++)
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{
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m_list_flags->SetItem(i, 1, "N/A");
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}
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return;
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}
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if (!RSXReady()) return;
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const GSRender& render = Emu.GetGSManager().GetRender();
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m_list_flags->DeleteAllItems();
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int i=0;
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m_list_flags->SetItem(i++, 1, render.m_set_alpha_test ? "Enabled" : "Disabled");
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m_list_flags->SetItem(i++, 1, render.m_set_blend ? "Enabled" : "Disabled");
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m_list_flags->SetItem(i++, 1, render.m_set_cull_face_enable ? "Enabled" : "Disabled");
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m_list_flags->SetItem(i++, 1, render.m_set_depth_bounds_test ? "Enabled" : "Disabled");
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m_list_flags->SetItem(i++, 1, render.m_depth_test_enable ? "Enabled" : "Disabled");
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m_list_flags->SetItem(i++, 1, render.m_set_dither ? "Enabled" : "Disabled");
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m_list_flags->SetItem(i++, 1, render.m_set_line_smooth ? "Enabled" : "Disabled");
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m_list_flags->SetItem(i++, 1, render.m_set_logic_op ? "Enabled" : "Disabled");
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m_list_flags->SetItem(i++, 1, render.m_set_poly_smooth ? "Enabled" : "Disabled");
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m_list_flags->SetItem(i++, 1, render.m_set_poly_offset_fill ? "Enabled" : "Disabled");
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m_list_flags->SetItem(i++, 1, render.m_set_poly_offset_line ? "Enabled" : "Disabled");
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m_list_flags->SetItem(i++, 1, render.m_set_poly_offset_point ? "Enabled" : "Disabled");
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m_list_flags->SetItem(i++, 1, render.m_set_stencil_test ? "Enabled" : "Disabled");
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#define LIST_FLAGS_ADD(name, value) \
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m_list_flags->InsertItem(i, name); m_list_flags->SetItem(i, 1, value ? "Enabled" : "Disabled"); i++;
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LIST_FLAGS_ADD("Alpha test", render.m_set_alpha_test);
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LIST_FLAGS_ADD("Blend", render.m_set_blend);
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LIST_FLAGS_ADD("Cull face", render.m_set_cull_face_enable);
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LIST_FLAGS_ADD("Depth bounds test", render.m_set_depth_bounds_test);
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LIST_FLAGS_ADD("Depth test", render.m_depth_test_enable);
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LIST_FLAGS_ADD("Dither", render.m_set_dither);
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LIST_FLAGS_ADD("Line smooth", render.m_set_line_smooth);
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LIST_FLAGS_ADD("Logic op", render.m_set_logic_op);
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LIST_FLAGS_ADD("Poly smooth", render.m_set_poly_smooth);
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LIST_FLAGS_ADD("Poly offset fill", render.m_set_poly_offset_fill);
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LIST_FLAGS_ADD("Poly offset line", render.m_set_poly_offset_line);
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LIST_FLAGS_ADD("Poly offset point", render.m_set_poly_offset_point);
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LIST_FLAGS_ADD("Stencil test", render.m_set_stencil_test);
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#undef LIST_FLAGS_ADD
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}
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void RSXDebugger::ModifyFlags(wxListEvent& event)
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void RSXDebugger::GetLightning()
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{
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if (!RSXReady()) return;
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const GSRender& render = Emu.GetGSManager().GetRender();
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m_list_lightning->DeleteAllItems();
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int i=0;
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#define LIST_LIGHTNING_ADD(name, value) \
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m_list_lightning->InsertItem(i, name); m_list_lightning->SetItem(i, 1, value); i++;
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LIST_LIGHTNING_ADD("Shade model", (render.m_shade_mode == 0x1D00) ? "Flat" : "Smooth");
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#undef LIST_LIGHTNING_ADD
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}
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void RSXDebugger::GetTexture()
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{
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if (!RSXReady()) return;
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const GSRender& render = Emu.GetGSManager().GetRender();
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m_list_texture->DeleteAllItems();
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int i=0;
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#define LIST_TEXTURE_ADD(name, value) \
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m_list_texture->InsertItem(i, name); m_list_texture->SetItem(i, 1, value); i++;
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LIST_TEXTURE_ADD("Texture #0 Address:", wxString::Format("0x%x", render.m_textures[0].m_offset));
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LIST_TEXTURE_ADD("Texture #0 Size:", wxString::Format("%d x %d",
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render.m_textures[0].m_width,
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render.m_textures[0].m_height));
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#undef LIST_TEXTURE_ADD
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}
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void RSXDebugger::GetSettings()
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{
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if (!RSXReady()) return;
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const GSRender& render = Emu.GetGSManager().GetRender();
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m_list_settings->DeleteAllItems();
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int i=0;
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#define LIST_SETTINGS_ADD(name, value) \
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m_list_settings->InsertItem(i, name); m_list_settings->SetItem(i, 1, value); i++;
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LIST_SETTINGS_ADD("Alpha func", !(render.m_set_alpha_func) ? "(none)" : wxString::Format("0x%x (%s)",
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render.m_alpha_func,
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ParseGCMEnum(render.m_alpha_func, CELL_GCM)));
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LIST_SETTINGS_ADD("Blend color", !(render.m_set_blend_color) ? "(none)" : wxString::Format("R:%d, G:%d, B:%d, A:%d",
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render.m_blend_color_r,
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render.m_blend_color_g,
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render.m_blend_color_b,
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render.m_blend_color_a));
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LIST_SETTINGS_ADD("Clipping", wxString::Format("Min:%f, Max:%f", render.m_clip_min, render.m_clip_max));
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LIST_SETTINGS_ADD("Color mask", !(render.m_set_color_mask) ? "(none)" : wxString::Format("R:%d, G:%d, B:%d, A:%d",
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render.m_color_mask_r,
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render.m_color_mask_g,
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render.m_color_mask_b,
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render.m_color_mask_a));
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LIST_SETTINGS_ADD("Context DMA Color A", wxString::Format("0x%x", render.m_context_dma_color_a));
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LIST_SETTINGS_ADD("Context DMA Color B", wxString::Format("0x%x", render.m_context_dma_color_b));
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LIST_SETTINGS_ADD("Context DMA Color C", wxString::Format("0x%x", render.m_context_dma_color_c));
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LIST_SETTINGS_ADD("Context DMA Color D", wxString::Format("0x%x", render.m_context_dma_color_d));
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LIST_SETTINGS_ADD("Context DMA Zeta", wxString::Format("0x%x", render.m_context_dma_z));
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LIST_SETTINGS_ADD("Depth func", !(render.m_set_depth_func) ? "(none)" : wxString::Format("0x%x (%s)",
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render.m_depth_func,
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ParseGCMEnum(render.m_depth_func, CELL_GCM)));
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LIST_SETTINGS_ADD("Draw mode", wxString::Format("%d (%s)",
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render.m_draw_mode,
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ParseGCMEnum(render.m_draw_mode, CELL_GCM_PRIMITIVE)));
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LIST_SETTINGS_ADD("Scissor", wxString::Format("X:%d, Y:%d, W:%d, H:%d",
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render.m_scissor_x,
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render.m_scissor_y,
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render.m_scissor_w,
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render.m_scissor_h));
|
||||
LIST_SETTINGS_ADD("Stencil func", !(render.m_set_stencil_func) ? "(none)" : wxString::Format("0x%x (%s)",
|
||||
render.m_stencil_func,
|
||||
ParseGCMEnum(render.m_stencil_func, CELL_GCM)));
|
||||
LIST_SETTINGS_ADD("Surface Pitch A", wxString::Format("0x%x", render.m_surface_pitch_a));
|
||||
LIST_SETTINGS_ADD("Surface Pitch B", wxString::Format("0x%x", render.m_surface_pitch_b));
|
||||
LIST_SETTINGS_ADD("Surface Pitch C", wxString::Format("0x%x", render.m_surface_pitch_c));
|
||||
LIST_SETTINGS_ADD("Surface Pitch D", wxString::Format("0x%x", render.m_surface_pitch_d));
|
||||
LIST_SETTINGS_ADD("Surface Pitch Z", wxString::Format("0x%x", render.m_surface_pitch_z));
|
||||
LIST_SETTINGS_ADD("Surface Offset A", wxString::Format("0x%x", render.m_surface_offset_a));
|
||||
LIST_SETTINGS_ADD("Surface Offset B", wxString::Format("0x%x", render.m_surface_offset_b));
|
||||
LIST_SETTINGS_ADD("Surface Offset C", wxString::Format("0x%x", render.m_surface_offset_c));
|
||||
LIST_SETTINGS_ADD("Surface Offset D", wxString::Format("0x%x", render.m_surface_offset_d));
|
||||
LIST_SETTINGS_ADD("Surface Offset Z", wxString::Format("0x%x", render.m_surface_offset_z));
|
||||
LIST_SETTINGS_ADD("Viewport", wxString::Format("X:%d, Y:%d, W:%d, H:%d",
|
||||
render.m_viewport_x,
|
||||
render.m_viewport_y,
|
||||
render.m_viewport_w,
|
||||
render.m_viewport_h));
|
||||
|
||||
#undef LIST_SETTINGS_ADD
|
||||
}
|
||||
|
||||
void RSXDebugger::SetFlags(wxListEvent& event)
|
||||
{
|
||||
if (!RSXReady()) return;
|
||||
GSRender& render = Emu.GetGSManager().GetRender();
|
||||
|
@ -372,6 +483,199 @@ void RSXDebugger::ModifyFlags(wxListEvent& event)
|
|||
UpdateInformation();
|
||||
}
|
||||
|
||||
wxString RSXDebugger::ParseGCMEnum(u32 value, u32 type)
|
||||
{
|
||||
switch(type)
|
||||
{
|
||||
case CELL_GCM:
|
||||
{
|
||||
switch(value)
|
||||
{
|
||||
case 0x0200: return "Never";
|
||||
case 0x0201: return "Less";
|
||||
case 0x0202: return "Equal";
|
||||
case 0x0203: return "Less or Equal";
|
||||
case 0x0204: return "Greater";
|
||||
case 0x0205: return "Not Equal";
|
||||
case 0x0206: return "Greater or Equal";
|
||||
case 0x0207: return "Always";
|
||||
|
||||
case 0x0: return "Zero";
|
||||
case 0x1: return "One";
|
||||
case 0x0300: return "SRC_COLOR";
|
||||
case 0x0301: return "1 - SRC_COLOR";
|
||||
case 0x0302: return "SRC_ALPHA";
|
||||
case 0x0303: return "1 - SRC_ALPHA";
|
||||
case 0x0304: return "DST_ALPHA";
|
||||
case 0x0305: return "1 - DST_ALPHA";
|
||||
case 0x0306: return "DST_COLOR";
|
||||
case 0x0307: return "1 - DST_COLOR";
|
||||
case 0x0308: return "SRC_ALPHA_SATURATE";
|
||||
case 0x8001: return "CONSTANT_COLOR";
|
||||
case 0x8002: return "1 - CONSTANT_COLOR";
|
||||
case 0x8003: return "CONSTANT_ALPHA";
|
||||
case 0x8004: return "1 - CONSTANT_ALPHA";
|
||||
|
||||
case 0x8006: return "Add";
|
||||
case 0x8007: return "Min";
|
||||
case 0x8008: return "Max";
|
||||
case 0x800A: return "Substract";
|
||||
case 0x800B: return "Reverse Substract";
|
||||
case 0xF005: return "Reverse Substract Signed";
|
||||
case 0xF006: return "Add Signed";
|
||||
case 0xF007: return "Reverse Add Signed";
|
||||
|
||||
default: return "Wrong Value!";
|
||||
}
|
||||
}
|
||||
case CELL_GCM_PRIMITIVE:
|
||||
{
|
||||
switch(value)
|
||||
{
|
||||
case 1: return "POINTS";
|
||||
case 2: return "LINES";
|
||||
case 3: return "LINE_LOOP";
|
||||
case 4: return "LINE_STRIP";
|
||||
case 5: return "TRIANGLES";
|
||||
case 6: return "TRIANGLE_STRIP";
|
||||
case 7: return "TRIANGLE_FAN";
|
||||
case 8: return "QUADS";
|
||||
case 9: return "QUAD_STRIP";
|
||||
case 10: return "POLYGON";
|
||||
|
||||
default: return "Wrong Value!";
|
||||
}
|
||||
}
|
||||
default: return "Unknown!";
|
||||
}
|
||||
}
|
||||
|
||||
#define case_16(a, m) \
|
||||
case a + m: \
|
||||
case a + m * 2: \
|
||||
case a + m * 3: \
|
||||
case a + m * 4: \
|
||||
case a + m * 5: \
|
||||
case a + m * 6: \
|
||||
case a + m * 7: \
|
||||
case a + m * 8: \
|
||||
case a + m * 9: \
|
||||
case a + m * 10: \
|
||||
case a + m * 11: \
|
||||
case a + m * 12: \
|
||||
case a + m * 13: \
|
||||
case a + m * 14: \
|
||||
case a + m * 15: \
|
||||
index = (cmd - a) / m; \
|
||||
case a \
|
||||
|
||||
wxString RSXDebugger::DisAsmCommand(u32 cmd, u32 count, u32 currentAddr, u32 ioAddr)
|
||||
{
|
||||
wxString disasm = wxEmptyString;
|
||||
if(cmd & CELL_GCM_METHOD_FLAG_JUMP)
|
||||
{
|
||||
u32 jumpAddr = cmd & ~(CELL_GCM_METHOD_FLAG_JUMP | CELL_GCM_METHOD_FLAG_NON_INCREMENT);
|
||||
disasm = wxString::Format("JUMP: %08x -> %08x", currentAddr, ioAddr+jumpAddr);
|
||||
}
|
||||
if(cmd & CELL_GCM_METHOD_FLAG_CALL)
|
||||
{
|
||||
u32 callAddr = cmd & ~CELL_GCM_METHOD_FLAG_CALL;
|
||||
disasm = wxString::Format("CALL: %08x -> %08x", currentAddr, ioAddr+callAddr);
|
||||
}
|
||||
if(cmd == CELL_GCM_METHOD_FLAG_RETURN)
|
||||
{
|
||||
disasm = "RETURN";
|
||||
}
|
||||
if(cmd & CELL_GCM_METHOD_FLAG_NON_INCREMENT)
|
||||
{
|
||||
disasm = "Non Increment cmd";
|
||||
}
|
||||
if(cmd == 0)
|
||||
{
|
||||
disasm = "Null cmd";
|
||||
}
|
||||
|
||||
u32 index = 0;
|
||||
mem32_ptr_t args(currentAddr + 4);
|
||||
switch(cmd & 0x3ffff)
|
||||
{
|
||||
case 0x3fead:
|
||||
disasm = "???"; break;
|
||||
case NV4097_NO_OPERATION:
|
||||
disasm = "NOP"; break;
|
||||
case NV406E_SET_REFERENCE:
|
||||
disasm = "???"; break;
|
||||
|
||||
case_16(NV4097_SET_TEXTURE_OFFSET, 0x20):
|
||||
disasm = wxString::Format(" Texture Offset: %08x", args[0]);
|
||||
switch ((args[1] & 0x3) - 1)
|
||||
{
|
||||
case CELL_GCM_LOCATION_LOCAL: disasm += " (Local memory);"; break;
|
||||
case CELL_GCM_LOCATION_MAIN: disasm += " (Main memory);"; break;
|
||||
default: disasm += " (Bad location!);"; break;
|
||||
}
|
||||
disasm += wxString::Format(" Cubemap:%s; Dimension:0x%x; Format:0x%x; Mipmap:0x%x",
|
||||
((args[1] >> 2) & 0x1) ? "True" : "False",
|
||||
((args[1] >> 4) & 0xf),
|
||||
((args[1] >> 8) & 0xff),
|
||||
((args[1] >> 16) & 0xffff));
|
||||
break;
|
||||
|
||||
case NV4097_SET_COLOR_MASK:
|
||||
disasm = wxString::Format(" Color mask: True (A:%d, R:%d, G:%d, B:%d)",
|
||||
args[0] & 0x1000000 ? "1" : "0",
|
||||
args[0] & 0x0010000 ? "1" : "0",
|
||||
args[0] & 0x0000100 ? "1" : "0",
|
||||
args[0] & 0x0000001 ? "1" : "0");
|
||||
break;
|
||||
|
||||
case NV4097_SET_ALPHA_TEST_ENABLE:
|
||||
disasm = args[0] ? "Alpha test: Enable" : "Alpha test: Disable";
|
||||
break;
|
||||
|
||||
case NV4097_SET_BLEND_ENABLE:
|
||||
disasm = args[0] ? "Blend: Enable" : "Blend: Disable";
|
||||
break;
|
||||
|
||||
case NV4097_SET_DEPTH_BOUNDS_TEST_ENABLE:
|
||||
disasm = args[0] ? "Depth bounds test: Enable" : "Depth bounds test: Disable";
|
||||
break;
|
||||
|
||||
case NV4097_SET_CONTEXT_DMA_COLOR_A:
|
||||
disasm = wxString::Format("Context DMA Color A: 0x%x", args[0]);
|
||||
break;
|
||||
|
||||
case NV4097_SET_CONTEXT_DMA_COLOR_B:
|
||||
disasm = wxString::Format("Context DMA Color B: 0x%x", args[0]);
|
||||
break;
|
||||
|
||||
case NV4097_SET_CONTEXT_DMA_COLOR_C:
|
||||
disasm = wxString::Format("Context DMA Color C: 0x%x", args[0]);
|
||||
if(count > 1)
|
||||
disasm = wxString::Format("Context DMA Color C: 0x%x", args[1]);
|
||||
break;
|
||||
|
||||
case NV4097_SET_CONTEXT_DMA_ZETA:
|
||||
disasm = wxString::Format("Context DMA Zeta: 0x%x", args[0]);
|
||||
break;
|
||||
|
||||
case NV4097_SET_SURFACE_PITCH_C:
|
||||
disasm = wxString::Format("Surface Pitch C: 0x%x; ", args[0]);
|
||||
disasm += wxString::Format("Surface Pitch D: 0x%x; ", args[1]);
|
||||
disasm += wxString::Format("Surface Offset C: 0x%x; ", args[2]);
|
||||
disasm += wxString::Format("Surface Offset D: 0x%x", args[3]);
|
||||
break;
|
||||
|
||||
case NV4097_SET_SURFACE_PITCH_Z:
|
||||
disasm = wxString::Format("Surface Pitch Z: 0x%x; ", args[0]);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return disasm;
|
||||
}
|
||||
|
||||
bool RSXDebugger::RSXReady()
|
||||
{
|
||||
// TODO: This is a *very* ugly way of checking if m_render was initialized. It throws an error while debugging in VS
|
||||
|
@ -382,4 +686,3 @@ bool RSXDebugger::RSXReady()
|
|||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue