Implement SPRX precompilation

Automatically precompile firmware modules
Add "Create LLVM Cache" menu (for games)
Reimplement jit_compiler::cpu as static method
This commit is contained in:
Nekotekina 2018-03-17 20:41:35 +03:00
parent 9d961f620b
commit 19944eeed0
8 changed files with 214 additions and 37 deletions

View file

@ -403,10 +403,10 @@ public:
}
};
jit_compiler::jit_compiler(const std::unordered_map<std::string, u64>& _link, std::string _cpu)
: m_link(_link)
, m_cpu(std::move(_cpu))
std::string jit_compiler::cpu(const std::string& _cpu)
{
std::string m_cpu = _cpu;
if (m_cpu.empty())
{
m_cpu = llvm::sys::getHostCPUName();
@ -426,6 +426,13 @@ jit_compiler::jit_compiler(const std::unordered_map<std::string, u64>& _link, st
}
}
return m_cpu;
}
jit_compiler::jit_compiler(const std::unordered_map<std::string, u64>& _link, const std::string& _cpu)
: m_link(_link)
, m_cpu(cpu(_cpu))
{
std::string result;
if (m_link.empty())