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Basic Save Manager (#2924)
* The basic unstubbing. Save entries will be listed and you can select a save. If you select none, then it'll work as well. WIP * Filled out the trivial parts of the info dialog. * Finish implementation and clean up. No "maintain" dialog or context menu for now until the copy/delete functions are implemented. * Fix crash * Update cellSaveData.cpp
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253e7a90b8
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7 changed files with 180 additions and 266 deletions
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@ -996,7 +996,7 @@ void main_window::CreateActions()
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confAutopauseManagerAct->setEnabled(false);
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confVFSDialogAct = new QAction(tr("Virtual File System"), this);
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confSavedataManagerAct = new QAction(tr("Save &Data Utility"), this);
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confSavedataManagerAct->setEnabled(false);
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@ -1164,7 +1164,7 @@ void main_window::CreateConnects()
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gameListFrame->Refresh(true); // dev-hdd0 may have changed. Refresh just in case.
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});
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connect(confSavedataManagerAct, &QAction::triggered, [=](){
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save_data_list_dialog* sdid = new save_data_list_dialog(this, true);
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save_data_list_dialog* sdid = new save_data_list_dialog({}, 0, false, this);
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sdid->show();
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});
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connect(toolsCgDisasmAct, &QAction::triggered, [=](){
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