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rsx/blit: Remove workarounds/hacks added for master. Start implementation/stubs for blit engine rotations in GPU
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2 changed files with 59 additions and 33 deletions
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@ -988,7 +988,7 @@ namespace rsx
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dst_info.max_tile_h = static_cast<u16>((dst_region.tile->size - dst_region.base) / out_pitch);
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}
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if (!g_cfg.video.force_cpu_blit_processing && (dst_dma == CELL_GCM_CONTEXT_DMA_MEMORY_FRAME_BUFFER || src_dma == CELL_GCM_CONTEXT_DMA_MEMORY_FRAME_BUFFER) && scale_x > 0 && scale_y > 0)
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if (!g_cfg.video.force_cpu_blit_processing && (dst_dma == CELL_GCM_CONTEXT_DMA_MEMORY_FRAME_BUFFER || src_dma == CELL_GCM_CONTEXT_DMA_MEMORY_FRAME_BUFFER))
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{
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//For now, only use this for actual scaled images, there are use cases that should not go through 3d engine, e.g program ucode transfer
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//TODO: Figure out more instances where we can use this without problems
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