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Minor changes in RSXTexture.h and PKG Loader
* Moved RSXTexture from RSXThread.h to RSXTexture.h * Renamed RSXTexture::Getmipmap to RSXTexture::GetMipmap * Used more GCM texture format constants in GLGSRender.h * PKG Loader: Added an "Overwrite?" dialog in case the folder dest+titleID (i.e. "/dev_hdd0/game/"+titleID) already exists. Note that in that case, the game won't be installed regardless of the option you choose on the dialog.
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6 changed files with 78 additions and 70 deletions
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@ -548,7 +548,7 @@ void RSXDebugger::GetTexture()
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m_list_texture->SetItem(i, 3, wxString::Format("%dD", render.m_textures[i].GetDimension()));
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m_list_texture->SetItem(i, 4, render.m_textures[i].IsEnabled() ? "True" : "False");
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m_list_texture->SetItem(i, 5, wxString::Format("0x%x", render.m_textures[i].GetFormat()));
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m_list_texture->SetItem(i, 6, wxString::Format("0x%x", render.m_textures[i].Getmipmap()));
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m_list_texture->SetItem(i, 6, wxString::Format("0x%x", render.m_textures[i].GetMipmap()));
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m_list_texture->SetItem(i, 7, wxString::Format("0x%x", render.m_textures[i].m_pitch));
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m_list_texture->SetItem(i, 8, wxString::Format("%dx%d",
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render.m_textures[i].GetWidth(),
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