Minor changes in RSXTexture.h and PKG Loader

* Moved RSXTexture from RSXThread.h to RSXTexture.h
* Renamed RSXTexture::Getmipmap to RSXTexture::GetMipmap
* Used more GCM texture format constants in GLGSRender.h
* PKG Loader: Added an "Overwrite?" dialog in case the folder
dest+titleID (i.e. "/dev_hdd0/game/"+titleID) already exists. Note that
in that case, the game won't be installed regardless of the option you
choose on the dialog.
This commit is contained in:
Alexandro Sánchez Bach 2014-02-21 14:21:08 +01:00
parent 5f9e60c45f
commit 17b877e448
6 changed files with 78 additions and 70 deletions

View file

@ -548,7 +548,7 @@ void RSXDebugger::GetTexture()
m_list_texture->SetItem(i, 3, wxString::Format("%dD", render.m_textures[i].GetDimension()));
m_list_texture->SetItem(i, 4, render.m_textures[i].IsEnabled() ? "True" : "False");
m_list_texture->SetItem(i, 5, wxString::Format("0x%x", render.m_textures[i].GetFormat()));
m_list_texture->SetItem(i, 6, wxString::Format("0x%x", render.m_textures[i].Getmipmap()));
m_list_texture->SetItem(i, 6, wxString::Format("0x%x", render.m_textures[i].GetMipmap()));
m_list_texture->SetItem(i, 7, wxString::Format("0x%x", render.m_textures[i].m_pitch));
m_list_texture->SetItem(i, 8, wxString::Format("%dx%d",
render.m_textures[i].GetWidth(),