rsx/common/d3d12/gl: Use gsl::span in TextureUtils.cpp

* get_placed_texture_storage_size returns more accurate result (fix crash in Outrun)
* Factors lot of code and use integer type more carrefully
* Treat warning as error in TextureUtils.cpp
This commit is contained in:
Vincent Lejeune 2016-02-14 18:55:26 +01:00
parent 71a975c685
commit 1675a82efd
5 changed files with 106 additions and 136 deletions

View file

@ -8,7 +8,7 @@ struct MipmapLevelInfo
u16 width;
u16 height;
u16 depth;
u16 rowPitch;
u32 rowPitch;
};
/**
@ -22,7 +22,7 @@ size_t get_placed_texture_storage_size(const rsx::texture &texture, size_t rowPi
* Data are not packed, they are stored per rows using rowPitchAlignement.
* Similarly, offset for every mipmaplevel is aligned to rowPitchAlignement boundary.
*/
std::vector<MipmapLevelInfo> upload_placed_texture(const rsx::texture &texture, size_t rowPitchAlignement, void* textureData);
std::vector<MipmapLevelInfo> upload_placed_texture(gsl::span<gsl::byte> mapped_buffer, const rsx::texture &texture, size_t rowPitchAlignement);
/**
* Get number of bytes occupied by texture in RSX mem