diff --git a/rpcs3/rpcs3qt/tooltips.h b/rpcs3/rpcs3qt/tooltips.h index 148266512b..55affe0572 100644 --- a/rpcs3/rpcs3qt/tooltips.h +++ b/rpcs3/rpcs3qt/tooltips.h @@ -178,7 +178,7 @@ public: const QString shader_compiler_threads = tr("Number of threads to use for the shader compiler backend.\nOnly has an impact when shader mode is set to one of the asynchronous modes."); const QString async_texture_streaming = tr("Stream textures to GPU in parallel with 3D rendering using asynchronous compute.\nCan improve performance on more powerful GPUs that have spare headroom.\nOnly works with Vulkan renderer and greatly benefits from having MTRSX enabled if you have a capable CPU."); - const QString force_disable_exclusive_fullscreen_mode = tr("Forces borderless windowed mode for all fullscreen windows. Disables exclusive fullscreen graphics driver optimizations.\nUse when you wish to stream using vulkan or if your screen goes dim using hdr.\nNote rpcs3 does not use hdr at all."); + const QString force_disable_exclusive_fullscreen_mode = tr("Forces borderless windowed mode for all fullscreen windows. Disables exclusive fullscreen graphics driver optimizations.\nUse when you wish to stream using Vulkan or if your screen goes dim using HDR.\nNote: RPCS3 does not use HDR at all."); const QString fsr_upscaling = tr("Enable FidelityFX Super Resolution upscaling filter to improve the look of upscaled images.\nIf the game is rendering at an internal resolution lower than your window resolution, FidelityFX will handle the upscale.\nCan cause visual artifacts.\nDoes not work with stereo 3D output for now."); const QString fsr_rcas_strength = tr("Control the sharpening strength applied by FidelityFX Super Resolution. Higher values will give sharper output but may introduce artifacts.");