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RSX: matrix offset fix and use original buffer width for writing color/depth
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parent
e79236a97f
commit
12f217aba9
3 changed files with 12 additions and 14 deletions
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@ -1267,10 +1267,6 @@ void RSXThread::DoCmd(const u32 fcmd, const u32 cmd, mem32_ptr_t& args, const u3
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if (Ini.GSDownscale.GetValue() && Ini.GSResolution.GetValue() == 4)
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{
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// Disable write color/depth buffer during downscaling as it is not yet scaled propertly
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Ini.GSDumpColorBuffers.SetValue(false);
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Ini.GSDumpDepthBuffer.SetValue(false);
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if (m_width == 1280 && m_height == 720)
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{
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// Set scale ratio for 720p
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@ -1867,7 +1863,7 @@ void RSXThread::End()
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void RSXThread::Task()
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{
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u8 inc;
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ConLog.Write("RSX thread entry");
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ConLog.Write("RSX thread enter");
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OnInitThread();
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@ -1957,7 +1953,7 @@ void RSXThread::Task()
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//memset(Memory.GetMemFromAddr(p.m_ioAddress + get), 0, (count + 1) * 4);
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}
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ConLog.Write("RSX thread exit...");
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ConLog.Write("RSX thread exit");
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OnExitThread();
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}
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