RSX: matrix offset fix and use original buffer width for writing color/depth

This commit is contained in:
raven02 2014-06-21 06:57:23 +08:00
parent e79236a97f
commit 12f217aba9
3 changed files with 12 additions and 14 deletions

View file

@ -1267,10 +1267,6 @@ void RSXThread::DoCmd(const u32 fcmd, const u32 cmd, mem32_ptr_t& args, const u3
if (Ini.GSDownscale.GetValue() && Ini.GSResolution.GetValue() == 4)
{
// Disable write color/depth buffer during downscaling as it is not yet scaled propertly
Ini.GSDumpColorBuffers.SetValue(false);
Ini.GSDumpDepthBuffer.SetValue(false);
if (m_width == 1280 && m_height == 720)
{
// Set scale ratio for 720p
@ -1867,7 +1863,7 @@ void RSXThread::End()
void RSXThread::Task()
{
u8 inc;
ConLog.Write("RSX thread entry");
ConLog.Write("RSX thread enter");
OnInitThread();
@ -1957,7 +1953,7 @@ void RSXThread::Task()
//memset(Memory.GetMemFromAddr(p.m_ioAddress + get), 0, (count + 1) * 4);
}
ConLog.Write("RSX thread exit...");
ConLog.Write("RSX thread exit");
OnExitThread();
}