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Add MSELF support to SPRX precompilation.
Add ppu_precompile() function in PPUThread.cpp Co-authored-by: Eladash <elad3356p@gmail.com>
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parent
a742501a4f
commit
11ba6e45ab
3 changed files with 261 additions and 95 deletions
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@ -66,6 +66,7 @@ atomic_t<u64> g_watchdog_hold_ctr{0};
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extern void ppu_load_exec(const ppu_exec_object&);
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extern void spu_load_exec(const spu_exec_object&);
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extern void ppu_precompile(std::vector<std::string>& dir_queue);
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extern void ppu_initialize(const ppu_module&);
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extern void ppu_finalize(const ppu_module&);
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extern void ppu_unload_prx(const lv2_prx&);
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@ -1115,55 +1116,10 @@ game_boot_result Emulator::Load(const std::string& title_id, bool add_only, bool
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}
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}
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std::vector<std::pair<std::string, u64>> file_queue;
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file_queue.reserve(2000);
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// Initialize progress dialog
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g_progr = "Scanning directories for SPRX libraries...";
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// Find all .sprx files recursively (TODO: process .mself files)
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for (usz i = 0; i < dir_queue.size(); i++)
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{
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if (Emu.IsStopped())
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{
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break;
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}
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sys_log.notice("Scanning directory: %s", dir_queue[i]);
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for (auto&& entry : fs::dir(dir_queue[i]))
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{
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if (Emu.IsStopped())
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{
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break;
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}
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if (entry.is_directory)
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{
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if (entry.name != "." && entry.name != "..")
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{
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dir_queue.emplace_back(dir_queue[i] + entry.name + '/');
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}
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continue;
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}
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// Check .sprx filename
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if (fmt::to_upper(entry.name).ends_with(".SPRX"))
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{
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// Get full path
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file_queue.emplace_back(dir_queue[i] + entry.name, 0);
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g_progr_ftotal++;
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}
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}
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}
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g_progr = "Compiling PPU modules";
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if (std::string path = m_path + "/USRDIR/EBOOT.BIN"; fs::is_file(path))
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{
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// Compile EBOOT.BIN first
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sys_log.notice("Trying to load EBOOT.BIN: %s", path);
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ppu_log.notice("Trying to load EBOOT.BIN: %s", path);
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fs::file src{path};
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@ -1194,55 +1150,7 @@ game_boot_result Emulator::Load(const std::string& title_id, bool add_only, bool
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ensure(vm::falloc(0x10000, 0xf0000, vm::main));
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}
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atomic_t<usz> fnext = 0;
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shared_mutex sprx_mtx;
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named_thread_group workers("SPRX Worker ", GetMaxThreads(), [&]
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{
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for (usz func_i = fnext++; func_i < file_queue.size(); func_i = fnext++)
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{
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const auto& path = std::as_const(file_queue)[func_i].first;
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sys_log.notice("Trying to load SPRX: %s", path);
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// Load MSELF or SPRX
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fs::file src{path};
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if (file_queue[func_i].second == 0)
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{
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// Some files may fail to decrypt due to the lack of klic
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src = decrypt_self(std::move(src));
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}
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const ppu_prx_object obj = src;
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if (obj == elf_error::ok)
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{
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std::unique_lock lock(sprx_mtx);
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if (auto prx = ppu_load_prx(obj, path))
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{
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lock.unlock();
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ppu_initialize(*prx);
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idm::remove<lv2_obj, lv2_prx>(idm::last_id());
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lock.lock();
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ppu_unload_prx(*prx);
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lock.unlock();
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ppu_finalize(*prx);
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g_progr_fdone++;
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continue;
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}
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}
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sys_log.error("Failed to load SPRX '%s' (%s)", path, obj.get_error());
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g_progr_fdone++;
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continue;
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}
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});
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// Join every thread
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workers.join();
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ppu_precompile(dir_queue);
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// Exit "process"
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Emu.CallAfter([]
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