From 115255c162a7c35aa9c996f28cf70dbce42a7ad5 Mon Sep 17 00:00:00 2001 From: Vincent Lejeune Date: Thu, 26 Nov 2015 18:04:11 +0100 Subject: [PATCH] d3d12: Fallback to bilinear filtering if convolution min one is used. --- rpcs3/Emu/RSX/D3D12/D3D12Formats.cpp | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/rpcs3/Emu/RSX/D3D12/D3D12Formats.cpp b/rpcs3/Emu/RSX/D3D12/D3D12Formats.cpp index d03e4844f0..4a66292a80 100644 --- a/rpcs3/Emu/RSX/D3D12/D3D12Formats.cpp +++ b/rpcs3/Emu/RSX/D3D12/D3D12Formats.cpp @@ -238,7 +238,7 @@ namespace case CELL_GCM_TEXTURE_NEAREST: min = D3D12_FILTER_TYPE_POINT; mip = D3D12_FILTER_TYPE_POINT; - return;; + return; case CELL_GCM_TEXTURE_LINEAR: min = D3D12_FILTER_TYPE_LINEAR; mip = D3D12_FILTER_TYPE_POINT; @@ -260,7 +260,10 @@ namespace mip = D3D12_FILTER_TYPE_LINEAR; return; case CELL_GCM_TEXTURE_CONVOLUTION_MIN: - unreachable("Unsupported min filter"); + LOG_WARNING(RSX, "CELL_GCM_TEXTURE_CONVOLUTION_MIN not supported, fallback to bilinear filtering"); + min = D3D12_FILTER_TYPE_LINEAR; + mip = D3D12_FILTER_TYPE_POINT; + return; } unreachable("Wrong min filter"); }