From 10b92d45d185ec465417ef17cbee33ce77753e56 Mon Sep 17 00:00:00 2001 From: vlj Date: Sun, 7 Jun 2015 19:16:58 +0200 Subject: [PATCH] d3d12: Use RSXThread width height for viewport Thanks to raven02 for finding this, it fixes render to texture test --- rpcs3/Emu/RSX/D3D12/D3D12GSRender.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/rpcs3/Emu/RSX/D3D12/D3D12GSRender.cpp b/rpcs3/Emu/RSX/D3D12/D3D12GSRender.cpp index 2540a6c547..bca32a7ce4 100644 --- a/rpcs3/Emu/RSX/D3D12/D3D12GSRender.cpp +++ b/rpcs3/Emu/RSX/D3D12/D3D12GSRender.cpp @@ -1017,8 +1017,8 @@ void D3D12GSRender::ExecCMD() { 0.f, 0.f, - (float)m_surface_clip_w, - (float)m_surface_clip_h, + (float)RSXThread::m_width, + (float)RSXThread::m_height, -1.f, 1.f };