diff --git a/rpcs3/rpcs3qt/qt_camera_video_sink.cpp b/rpcs3/rpcs3qt/qt_camera_video_sink.cpp index 3ddbfc7478..b33e8235f5 100644 --- a/rpcs3/rpcs3qt/qt_camera_video_sink.cpp +++ b/rpcs3/rpcs3qt/qt_camera_video_sink.cpp @@ -103,10 +103,6 @@ bool qt_camera_video_sink::present(const QVideoFrame& frame) switch (m_format) { - case CELL_CAMERA_JPG: - break; - case CELL_CAMERA_RGBA: - break; case CELL_CAMERA_RAW8: // The game seems to expect BGGR { // Let's use a very simple algorithm to convert the image to raw BGGR @@ -233,6 +229,8 @@ bool qt_camera_video_sink::present(const QVideoFrame& frame) synchronizer.waitForFinished(); break; } + case CELL_CAMERA_JPG: + case CELL_CAMERA_RGBA: case CELL_CAMERA_RAW10: case CELL_CAMERA_YUV420: case CELL_CAMERA_FORMAT_UNKNOWN: