fs: Reimplement path resolving using std::filesystem::weakly_canonical

This commit is contained in:
Eladash 2021-11-20 10:44:33 +02:00 committed by Ivan
parent 8c9090fd03
commit 0c4b2ff06b
6 changed files with 45 additions and 21 deletions

View file

@ -554,7 +554,7 @@ void Emulator::SetForceBoot(bool force_boot)
game_boot_result Emulator::Load(const std::string& title_id, bool add_only, bool is_disc_patch)
{
const std::string resolved_path = GetCallbacks().resolve_path(m_path);
const std::string resolved_path = fs::resolve_path(m_path);
if (!IsStopped())
{
@ -1213,7 +1213,7 @@ game_boot_result Emulator::Load(const std::string& title_id, bool add_only, bool
// Check game updates
const std::string hdd0_boot = hdd0_game + m_title_id + "/USRDIR/EBOOT.BIN";
if (disc.empty() && !bdvd_dir.empty() && GetCallbacks().resolve_path(m_path) != GetCallbacks().resolve_path(hdd0_boot) && fs::is_file(hdd0_boot))
if (disc.empty() && !bdvd_dir.empty() && fs::resolve_path(m_path) != fs::resolve_path(hdd0_boot) && fs::is_file(hdd0_boot))
{
// Booting game update
sys_log.success("Updates found at /dev_hdd0/game/%s/", m_title_id);
@ -1333,7 +1333,7 @@ game_boot_result Emulator::Load(const std::string& title_id, bool add_only, bool
return fmt::merge(result, "/");
};
const std::string resolved_hdd0 = GetCallbacks().resolve_path(hdd0_game) + '/';
const std::string resolved_hdd0 = fs::resolve_path(hdd0_game) + '/';
if (from_hdd0_game && m_cat == "DG")
{
@ -1357,7 +1357,7 @@ game_boot_result Emulator::Load(const std::string& title_id, bool add_only, bool
else if (from_dev_flash)
{
// Firmware executables
argv[0] = "/dev_flash" + resolved_path.substr(GetCallbacks().resolve_path(g_cfg_vfs.get_dev_flash()).size());
argv[0] = "/dev_flash" + resolved_path.substr(fs::resolve_path(g_cfg_vfs.get_dev_flash()).size());
m_dir = fs::get_parent_dir(argv[0]) + '/';
}
else if (g_cfg.vfs.host_root)
@ -1975,9 +1975,9 @@ std::set<std::string> Emulator::GetGameDirs() const
bool Emulator::IsPathInsideDir(std::string_view path, std::string_view dir) const
{
const std::string dir_path = GetCallbacks().resolve_path(dir);
const std::string dir_path = fs::resolve_path(dir);
return !dir_path.empty() && (GetCallbacks().resolve_path(path) + '/').starts_with(dir_path + '/');
return !dir_path.empty() && (fs::resolve_path(path) + '/').starts_with(dir_path + '/');
};
const std::string& Emulator::GetFakeCat() const