- Implemented ARM9Thread.

- Improved OpenGL Renderer.
- Improved RAW SPU mfc.
This commit is contained in:
DH 2013-11-03 21:23:16 +02:00
parent 6622dc42b5
commit 0b35be32a4
65 changed files with 3255 additions and 2207 deletions

View file

@ -32,7 +32,7 @@ int sys_game_process_exitspawn( u32 path_addr, u32 argv_addr, u32 envp_addr,
sc_p.Log("flags: %d", flags);
return CELL_OK;
}
/*
int SysCalls::lv2ProcessWaitForChild(PPUThread& CPU)
{
ConLog.Warning("lv2ProcessWaitForChild");
@ -73,14 +73,7 @@ int SysCalls::lv2ProcessKill(PPUThread& CPU)
CPU.Close();
return CELL_OK;
}
/*
int SysCalls::lv2ProcessExit(PPUThread& CPU)
{
ConLog.Warning("lv2ProcessExit(%lld)", CPU.GPR[3]);
Emu.Pause();
return CELL_OK;
}
*/
int SysCalls::lv2ProcessWaitForChild2(PPUThread& CPU)
{
ConLog.Warning("lv2ProcessWaitForChild2[r3: 0x%llx, r4: 0x%llx, r5: 0x%llx, r6: 0x%llx, r7: 0x%llx, r8: 0x%llx]",
@ -92,4 +85,5 @@ int SysCalls::lv2ProcessGetSdkVersion(PPUThread& CPU)
ConLog.Warning("lv2ProcessGetSdkVersion[r3: 0x%llx, r4: 0x%llx]", CPU.GPR[3], CPU.GPR[4]);
CPU.GPR[4] = 0x360001; //TODO
return CELL_OK;
}
}
*/