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- Implemented ARM9Thread.
- Improved OpenGL Renderer. - Improved RAW SPU mfc.
This commit is contained in:
parent
6622dc42b5
commit
0b35be32a4
65 changed files with 3255 additions and 2207 deletions
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@ -32,7 +32,7 @@ int sys_game_process_exitspawn( u32 path_addr, u32 argv_addr, u32 envp_addr,
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sc_p.Log("flags: %d", flags);
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return CELL_OK;
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}
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/*
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int SysCalls::lv2ProcessWaitForChild(PPUThread& CPU)
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{
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ConLog.Warning("lv2ProcessWaitForChild");
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@ -73,14 +73,7 @@ int SysCalls::lv2ProcessKill(PPUThread& CPU)
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CPU.Close();
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return CELL_OK;
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}
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/*
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int SysCalls::lv2ProcessExit(PPUThread& CPU)
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{
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ConLog.Warning("lv2ProcessExit(%lld)", CPU.GPR[3]);
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Emu.Pause();
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return CELL_OK;
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}
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*/
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int SysCalls::lv2ProcessWaitForChild2(PPUThread& CPU)
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{
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ConLog.Warning("lv2ProcessWaitForChild2[r3: 0x%llx, r4: 0x%llx, r5: 0x%llx, r6: 0x%llx, r7: 0x%llx, r8: 0x%llx]",
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@ -92,4 +85,5 @@ int SysCalls::lv2ProcessGetSdkVersion(PPUThread& CPU)
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ConLog.Warning("lv2ProcessGetSdkVersion[r3: 0x%llx, r4: 0x%llx]", CPU.GPR[3], CPU.GPR[4]);
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CPU.GPR[4] = 0x360001; //TODO
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return CELL_OK;
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}
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}
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*/
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