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Change GetDeviceLocal
device selection
For `GetDeviceLocal` only consider a device if the full path to the device matches the first part of the path to match. The issue was that putting in a file that was not in a sub-path of an existing mounted device failed. So if the rpcs3 devices are in D:\DEV\rpcs3\bin and you open D:\DEV\ps3autotests\tests\rsx\primitives\primitives.ppu.elf it would return /dev_usb000/ps3autotests\tests\rsx\primitives\primitives.ppu.elf which resolves to D:/DEV/rpcs3/bin/dev_usb000/ps3autotests/tests/rsx/primitives/primitives.ppu.elf and is wrong. Correct are either /dev_usb000/../../../ps3autotests\tests\rsx\primitives\primitives.ppu.elf or /hostfs/D:\DEV\ps3autotests\tests\rsx\primitives\primitives.ppu.elf I chose to resolve without the ".." beyond root, since that just seems wrong (so it will now return the hostfs version). Fixes #1090
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2 changed files with 14 additions and 17 deletions
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@ -265,10 +265,7 @@ void Emulator::Load()
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if (m_elf_path.empty())
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{
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if (!GetVFS().GetDeviceLocal(m_path, m_elf_path))
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{
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m_elf_path = "/host_root/" + m_path; // should be probably app_home
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}
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GetVFS().GetDeviceLocal(m_path, m_elf_path);
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LOG_NOTICE(LOADER, "Elf path: %s", m_elf_path);
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}
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