- Improved Vertex & Fragment Shader Decompilers.

- Fixed some FPR instructions.
- Implemented more GCM syscalls.
- Fixed callbacks alert.
This commit is contained in:
DH 2013-08-17 01:22:26 +03:00
parent f42d4b6572
commit 0aff049960
21 changed files with 410 additions and 106 deletions

View file

@ -12,7 +12,15 @@ enum
int sys_ppu_thread_exit(int errorcode)
{
sysPrxForUser.Log("sys_ppu_thread_exit(errorcode=%d)", errorcode);
if(errorcode == 0)
{
sysPrxForUser.Log("sys_ppu_thread_exit(errorcode=%d)", errorcode);
}
else
{
sysPrxForUser.Warning("sys_ppu_thread_exit(errorcode=%d)", errorcode);
}
Emu.GetCPU().RemoveThread(GetCurrentPPUThread().GetId());
return CELL_OK;