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- Improved Vertex & Fragment Shader Decompilers.
- Fixed some FPR instructions. - Implemented more GCM syscalls. - Fixed callbacks alert.
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21 changed files with 410 additions and 106 deletions
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@ -12,7 +12,15 @@ enum
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int sys_ppu_thread_exit(int errorcode)
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{
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sysPrxForUser.Log("sys_ppu_thread_exit(errorcode=%d)", errorcode);
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if(errorcode == 0)
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{
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sysPrxForUser.Log("sys_ppu_thread_exit(errorcode=%d)", errorcode);
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}
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else
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{
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sysPrxForUser.Warning("sys_ppu_thread_exit(errorcode=%d)", errorcode);
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}
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Emu.GetCPU().RemoveThread(GetCurrentPPUThread().GetId());
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return CELL_OK;
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