- Improved Vertex & Fragment Shader Decompilers.

- Fixed some FPR instructions.
- Implemented more GCM syscalls.
- Fixed callbacks alert.
This commit is contained in:
DH 2013-08-17 01:22:26 +03:00
parent f42d4b6572
commit 0aff049960
21 changed files with 410 additions and 106 deletions

View file

@ -35,7 +35,8 @@ void cellGcmSys_init()
cellGcmSys.AddFunc(0xd8f88e1a, cellGcmSetFlipCommandWithWaitLabel);
cellGcmSys.AddFunc(0xe315a0b2, cellGcmGetConfiguration);
cellGcmSys.AddFunc(0x9dc04436, cellGcmBindZcull);
cellGcmSys.AddFunc(0x5a41c10f, cellGcmGetTimeStamp);
cellGcmSys.AddFunc(0xd9b7653e, cellGcmUnbindTile);
cellGcmSys.AddFunc(0xa75640e8, cellGcmUnbindZcull);
cellGcmSys.AddFunc(0xa41ef7e8, cellGcmSetFlipHandler);
}