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- Improved Vertex & Fragment Shader Decompilers.
- Fixed some FPR instructions. - Implemented more GCM syscalls. - Fixed callbacks alert.
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21 changed files with 410 additions and 106 deletions
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@ -35,7 +35,8 @@ void cellGcmSys_init()
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cellGcmSys.AddFunc(0xd8f88e1a, cellGcmSetFlipCommandWithWaitLabel);
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cellGcmSys.AddFunc(0xe315a0b2, cellGcmGetConfiguration);
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cellGcmSys.AddFunc(0x9dc04436, cellGcmBindZcull);
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cellGcmSys.AddFunc(0x5a41c10f, cellGcmGetTimeStamp);
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cellGcmSys.AddFunc(0xd9b7653e, cellGcmUnbindTile);
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cellGcmSys.AddFunc(0xa75640e8, cellGcmUnbindZcull);
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cellGcmSys.AddFunc(0xa41ef7e8, cellGcmSetFlipHandler);
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}
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