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- Improved Vertex & Fragment Shader Decompilers.
- Fixed some FPR instructions. - Implemented more GCM syscalls. - Fixed callbacks alert.
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21 changed files with 410 additions and 106 deletions
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@ -136,7 +136,7 @@ void VFS::SaveLoadDevices(Array<VFSManagerEntry>& res, bool is_load)
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IniEntry<int> entries_count;
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entries_count.Init("count", "VFSManager");
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int count;
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int count = 0;
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if(is_load)
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{
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count = entries_count.LoadValue(count);
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