- Improved Vertex & Fragment Shader Decompilers.

- Fixed some FPR instructions.
- Implemented more GCM syscalls.
- Fixed callbacks alert.
This commit is contained in:
DH 2013-08-17 01:22:26 +03:00
parent f42d4b6572
commit 0aff049960
21 changed files with 410 additions and 106 deletions

View file

@ -136,7 +136,7 @@ void VFS::SaveLoadDevices(Array<VFSManagerEntry>& res, bool is_load)
IniEntry<int> entries_count;
entries_count.Init("count", "VFSManager");
int count;
int count = 0;
if(is_load)
{
count = entries_count.LoadValue(count);