- Improved Vertex & Fragment Shader Decompilers.

- Fixed some FPR instructions.
- Implemented more GCM syscalls.
- Fixed callbacks alert.
This commit is contained in:
DH 2013-08-17 01:22:26 +03:00
parent f42d4b6572
commit 0aff049960
21 changed files with 410 additions and 106 deletions

View file

@ -298,11 +298,11 @@ union VSCRhdr
enum FPRType
{
FPR_NORM,
FPR_ZERO,
FPR_SNAN,
//FPR_NORM,
//FPR_ZERO,
//FPR_SNAN,
//FPR_QNAN,
FPR_INF,
//FPR_INF,
FPR_PZ = 0x2,
FPR_PN = 0x4,
FPR_PINF = 0x5,
@ -357,7 +357,7 @@ struct PPCdouble
switch(fpc)
{
case _FPCLASS_SNAN: return FPR_SNAN;
case _FPCLASS_SNAN:// return FPR_SNAN;
case _FPCLASS_QNAN: return FPR_QNAN;
case _FPCLASS_NINF: return FPR_NINF;
case _FPCLASS_NN: return FPR_NN;