Qt: fix play button state when booting rpcs3 for the first time

This commit is contained in:
Megamouse 2020-03-07 19:47:00 +01:00
parent 934a2eb9fa
commit 091dcc1052
4 changed files with 34 additions and 13 deletions

View file

@ -126,7 +126,7 @@ game_list_frame::game_list_frame(std::shared_ptr<gui_settings> gui_settings, std
// Events
connect(m_game_list, &QTableWidget::customContextMenuRequested, this, &game_list_frame::ShowContextMenu);
connect(m_game_list, &QTableWidget::currentItemChanged, this, &game_list_frame::itemSelectedSlot);
connect(m_game_list, &QTableWidget::itemSelectionChanged, this, &game_list_frame::itemSelectionChangedSlot);
connect(m_game_list, &QTableWidget::itemDoubleClicked, this, &game_list_frame::doubleClickedSlot);
connect(m_game_list->horizontalHeader(), &QHeaderView::sectionClicked, this, &game_list_frame::OnColClicked);
@ -138,7 +138,7 @@ game_list_frame::game_list_frame(std::shared_ptr<gui_settings> gui_settings, std
});
connect(m_game_grid, &QTableWidget::customContextMenuRequested, this, &game_list_frame::ShowContextMenu);
connect(m_game_grid, &QTableWidget::currentItemChanged, this, &game_list_frame::itemSelectedSlot);
connect(m_game_grid, &QTableWidget::itemSelectionChanged, this, &game_list_frame::itemSelectionChangedSlot);
connect(m_game_grid, &QTableWidget::itemDoubleClicked, this, &game_list_frame::doubleClickedSlot);
connect(m_game_compat.get(), &game_compatibility::DownloadStarted, [this]()
@ -815,7 +815,7 @@ void game_list_frame::Refresh(const bool from_drive, const bool scroll_after)
const int scroll_position = m_game_grid->verticalScrollBar()->value();
PopulateGameGrid(games_per_row, m_icon_size, m_icon_color);
connect(m_game_grid, &QTableWidget::customContextMenuRequested, this, &game_list_frame::ShowContextMenu);
connect(m_game_grid, &QTableWidget::currentItemChanged, this, &game_list_frame::itemSelectedSlot);
connect(m_game_grid, &QTableWidget::itemSelectionChanged, this, &game_list_frame::itemSelectionChangedSlot);
connect(m_game_grid, &QTableWidget::itemDoubleClicked, this, &game_list_frame::doubleClickedSlot);
m_central_widget->addWidget(m_game_grid);
m_central_widget->setCurrentWidget(m_game_grid);
@ -894,16 +894,23 @@ void game_list_frame::doubleClickedSlot(QTableWidgetItem *item)
Q_EMIT RequestBoot(game);
}
void game_list_frame::itemSelectedSlot(QTableWidgetItem* current, QTableWidgetItem* /*previous*/)
void game_list_frame::itemSelectionChangedSlot()
{
if (current)
game_info game = nullptr;
if (m_is_list_layout)
{
Q_EMIT NotifyGameSelection(GetGameInfoByMode(current));
if (const auto item = m_game_list->item(m_game_list->currentRow(), gui::column_icon); item->isSelected())
{
game = GetGameInfoByMode(item);
}
}
else
else if (const auto item = m_game_grid->currentItem(); item->isSelected())
{
Q_EMIT NotifyGameSelection(nullptr);
game = GetGameInfoByMode(item);
}
Q_EMIT NotifyGameSelection(game);
}
void game_list_frame::ShowContextMenu(const QPoint &pos)
@ -1961,6 +1968,7 @@ void game_list_frame::PopulateGameList()
std::string selected_item = CurrentSelectionIconPath();
m_game_list->clearSelection();
m_game_list->clearContents();
m_game_list->setRowCount(m_game_data.size());