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Input: minor simplification
This might prevent some copy paste error in the future
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parent
25a66da4ca
commit
08f48d27e8
2 changed files with 2 additions and 2 deletions
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@ -179,7 +179,7 @@ void ds3_pad_handler::SetPadData(const std::string& padId, u32 largeMotor, u32 s
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int index = 0;
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int index = 0;
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for (uint i = 0; i < MAX_GAMEPADS; i++)
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for (uint i = 0; i < MAX_GAMEPADS; i++)
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{
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{
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if (g_cfg_input.player[i]->handler == pad_handler::ds3)
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if (g_cfg_input.player[i]->handler == m_type)
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{
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{
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if (g_cfg_input.player[i]->device.to_string() == padId)
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if (g_cfg_input.player[i]->device.to_string() == padId)
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{
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{
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@ -210,7 +210,7 @@ void ds4_pad_handler::SetPadData(const std::string& padId, u32 largeMotor, u32 s
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int index = 0;
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int index = 0;
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for (uint i = 0; i < MAX_GAMEPADS; i++)
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for (uint i = 0; i < MAX_GAMEPADS; i++)
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{
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{
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if (g_cfg_input.player[i]->handler == pad_handler::ds4)
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if (g_cfg_input.player[i]->handler == m_type)
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{
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{
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if (g_cfg_input.player[i]->device.to_string() == padId)
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if (g_cfg_input.player[i]->device.to_string() == padId)
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{
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{
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