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Removed external functions from SysCalls.h
* Replace `int` with `s32` as return type for syscalls. * Renamed `SC_Something.*` files with the proper lv2 name `sys_something.*`. * Moving away from the lv2, those functions and folders that doesn't correspond to lv2 functions. E.g. module functions from sys_io, sysPrxForUser, cellGcmSys. * Splitted some files (memory -> memory+mmapper) and merged other ones (event+event_flag ->event, spu+spu_thread -> spu), according to common sense, PSDevWiki docs, and checking firmware files. * Removed external functions from `SysCalls.h`. NOTE: What should we do about: cellGcmCallback? It's not a lv2 syscall but it appears on the sc_table and it is actually called in games. Is this some kind of hack?
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73 changed files with 2243 additions and 968 deletions
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@ -523,7 +523,7 @@ static func_caller* sc_table[kSyscallTableLength] =
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null_func, null_func, null_func, null_func, null_func, //1009
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null_func, null_func, null_func, null_func, null_func, //1014
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null_func, null_func, null_func, null_func, null_func, //1019
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null_func, null_func, null_func, bind_func(cellGcmCallback), //1024
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null_func, null_func, null_func, bind_func(cellGcmCallback), //1023
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};
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/** HACK: Used to delete func_caller objects that get allocated and stored in sc_table (above).
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