Removed external functions from SysCalls.h

* Replace `int` with `s32` as return type for syscalls.
* Renamed `SC_Something.*` files with the proper lv2 name
`sys_something.*`.
* Moving away from the lv2, those functions and folders that doesn't
correspond to lv2 functions. E.g. module functions from sys_io,
sysPrxForUser, cellGcmSys.
* Splitted some files (memory -> memory+mmapper) and merged other ones
(event+event_flag ->event, spu+spu_thread -> spu), according to common
sense, PSDevWiki docs, and checking firmware files.
* Removed external functions from `SysCalls.h`.

NOTE: What should we do about: cellGcmCallback? It's not a lv2 syscall
but it appears on the sc_table and it is actually called in games. Is
this some kind of hack?
This commit is contained in:
Alexandro Sánchez Bach 2014-06-25 00:38:34 +02:00
parent 7218ccfe66
commit 08d61163ea
73 changed files with 2243 additions and 968 deletions

View file

@ -3,7 +3,7 @@
#include "Emu/Memory/Memory.h"
#include "Emu/System.h"
#include "RSXThread.h"
#include "Emu/SysCalls/lv2/SC_Time.h"
#include "Emu/SysCalls/lv2/sys_time.h"
#define ARGS(x) (x >= count ? OutOfArgsCount(x, cmd, count) : Memory.Read32(Memory.RSXIOMem.GetStartAddr() + m_ctrl->get + (4*(x+1))))