VS: compile glslang with the solution
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This commit is contained in:
Megamouse 2025-05-05 21:52:52 +02:00
parent ba46c62500
commit 0724fa3aa9
4 changed files with 6 additions and 9 deletions

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@ -134,13 +134,12 @@ To speed up the compilation time, you may want to download and extract to `<rpcs
**NOTES:**
- `<$(Configuration)>` can assume values `Release` or `Debug`.
- Unoptimised/debug libs are currently not available precompiled for both **LLVM** and **glslang**. Trying to use them when building the **RPCS3** application in `Debug` mode will provide a `cannot open file` error.
- Unoptimised/debug libs are currently not available precompiled for **LLVM**. Trying to use it when building the **RPCS3** application in `Debug` mode will provide a `cannot open file` error.
If you're not using the precompiled libs, those dependency libs need to be compiled first. From the `Solution Explorer` panel:
1) expand `__BUILD_BEFORE`
2) from the `Solution Configurations` drop-down menu, select `Release` (select `Debug` if you want to build in `Debug` mode)
3) one after another, right-click on the following projects and then click on `Build` to build the selected lib:
- `glslang`
3) right-click one of the following projects and then click on `Build` to build the selected lib:
- `llvm_build`
- or `llvm_build_clang_cl` (if you have also the **clang** compiler installed on VS)