Implement FAudio backend (#6374)

This commit is contained in:
Oschowa 2019-10-24 21:26:29 +02:00 committed by Ivan
parent a32f979814
commit 06433d614a
15 changed files with 265 additions and 5 deletions

View file

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#include "FAudioBackend.h"
#ifdef HAVE_FAUDIO
FAudioBackend::FAudioBackend()
{
u32 res;
res = FAudioCreate(&m_instance, 0, FAUDIO_DEFAULT_PROCESSOR);
if (res)
{
fmt::throw_exception("FAudioCreate() failed(0x%08x)", res);
}
res = FAudio_CreateMasteringVoice(m_instance, &m_master_voice, g_cfg.audio.downmix_to_2ch ? 2 : 8, 48000, 0, 0, nullptr);
if (res)
{
fmt::throw_exception("FAudio_CreateMasteringVoice() failed(0x%08x)", res);
}
}
FAudioBackend::~FAudioBackend()
{
if (m_source_voice != nullptr)
{
FAudioSourceVoice_Stop(m_source_voice, 0, FAUDIO_COMMIT_NOW);
FAudioVoice_DestroyVoice(m_source_voice);
}
if (m_master_voice != nullptr)
{
FAudioVoice_DestroyVoice(m_master_voice);
}
if (m_instance != nullptr)
{
FAudio_StopEngine(m_instance);
FAudio_Release(m_instance);
}
}
void FAudioBackend::Play()
{
AUDIT(m_source_voice != nullptr);
u32 res = FAudioSourceVoice_Start(m_source_voice, 0, FAUDIO_COMMIT_NOW);
if (res)
{
LOG_ERROR(GENERAL, "FAudioSourceVoice_Start() failed(0x%08x)", res);
Emu.Pause();
}
}
void FAudioBackend::Pause()
{
AUDIT(m_source_voice != nullptr);
u32 res = FAudioSourceVoice_Stop(m_source_voice, 0, FAUDIO_COMMIT_NOW);
if (res)
{
LOG_ERROR(GENERAL, "FAudioSourceVoice_Stop() failed(0x%08x)", res);
Emu.Pause();
}
}
void FAudioBackend::Flush()
{
AUDIT(m_source_voice != nullptr);
u32 res = FAudioSourceVoice_FlushSourceBuffers(m_source_voice);
if (res)
{
LOG_ERROR(GENERAL, "FAudioSourceVoice_FlushSourceBuffers() failed(0x%08x)", res);
Emu.Pause();
}
}
bool FAudioBackend::IsPlaying()
{
AUDIT(m_source_voice != nullptr);
FAudioVoiceState state;
FAudioSourceVoice_GetState(m_source_voice, &state, FAUDIO_VOICE_NOSAMPLESPLAYED);
return state.BuffersQueued > 0 || state.pCurrentBufferContext != nullptr;
}
void FAudioBackend::Close()
{
Pause();
Flush();
}
void FAudioBackend::Open(u32 /* num_buffers */)
{
const u32 sample_size = AudioBackend::get_sample_size();
const u32 channels = AudioBackend::get_channels();
const u32 sampling_rate = AudioBackend::get_sampling_rate();
FAudioWaveFormatEx waveformatex;
waveformatex.wFormatTag = g_cfg.audio.convert_to_u16 ? FAUDIO_FORMAT_PCM : FAUDIO_FORMAT_IEEE_FLOAT;
waveformatex.nChannels = channels;
waveformatex.nSamplesPerSec = sampling_rate;
waveformatex.nAvgBytesPerSec = static_cast<u32>(sampling_rate * channels * sample_size);
waveformatex.nBlockAlign = channels * sample_size;
waveformatex.wBitsPerSample = sample_size * 8;
waveformatex.cbSize = 0;
u32 res = FAudio_CreateSourceVoice(m_instance, &m_source_voice, &waveformatex, 0, FAUDIO_DEFAULT_FREQ_RATIO, nullptr, nullptr, nullptr);
if (res)
{
LOG_ERROR(GENERAL, "FAudio_CreateSourceVoice() failed(0x%08x)", res);
Emu.Pause();
}
AUDIT(m_source_voice != nullptr);
FAudioVoice_SetVolume(m_source_voice, channels == 2 ? 1.0f : 4.0f, FAUDIO_COMMIT_NOW);
}
bool FAudioBackend::AddData(const void* src, u32 num_samples)
{
AUDIT(m_source_voice != nullptr);
FAudioVoiceState state;
FAudioSourceVoice_GetState(m_source_voice, &state, FAUDIO_VOICE_NOSAMPLESPLAYED);
if (state.BuffersQueued >= MAX_AUDIO_BUFFERS)
{
LOG_WARNING(GENERAL, "XAudio2Backend : too many buffers enqueued (%d)", state.BuffersQueued);
return false;
}
FAudioBuffer buffer;
buffer.AudioBytes = num_samples * AudioBackend::get_sample_size();
buffer.Flags = 0;
buffer.LoopBegin = FAUDIO_NO_LOOP_REGION;
buffer.LoopCount = 0;
buffer.LoopLength = 0;
buffer.pAudioData = static_cast<const u8*>(src);
buffer.pContext = 0;
buffer.PlayBegin = 0;
buffer.PlayLength = AUDIO_BUFFER_SAMPLES;
u32 res = FAudioSourceVoice_SubmitSourceBuffer(m_source_voice, &buffer, nullptr);
if (res)
{
LOG_ERROR(GENERAL, "FAudioSourceVoice_SubmitSourceBuffer() failed(0x%08x)", res);
Emu.Pause();
return false;
}
return true;
}
u64 FAudioBackend::GetNumEnqueuedSamples()
{
FAudioVoiceState state;
FAudioSourceVoice_GetState(m_source_voice, &state, 0);
// all buffers contain AUDIO_BUFFER_SAMPLES, so we can easily calculate how many samples there are remaining
return (AUDIO_BUFFER_SAMPLES - state.SamplesPlayed % AUDIO_BUFFER_SAMPLES) + (state.BuffersQueued * AUDIO_BUFFER_SAMPLES);
}
f32 FAudioBackend::SetFrequencyRatio(f32 new_ratio)
{
new_ratio = std::clamp(new_ratio, FAUDIO_MIN_FREQ_RATIO, FAUDIO_DEFAULT_FREQ_RATIO);
u32 res = FAudioSourceVoice_SetFrequencyRatio(m_source_voice, new_ratio, FAUDIO_COMMIT_NOW);
if (res)
{
LOG_ERROR(GENERAL, "FAudioSourceVoice_SetFrequencyRatio() failed(0x%08x)", res);
Emu.Pause();
return 1.0f;
}
return new_ratio;
}
#endif