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Qt: use seperate icon sizes for game list and game grid
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parent
e6cb4df877
commit
05fc49506a
4 changed files with 29 additions and 15 deletions
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@ -27,7 +27,6 @@ game_list_frame::game_list_frame(std::shared_ptr<gui_settings> guiSettings, std:
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: custom_dock_widget(tr("Game List"), parent), xgui_settings(guiSettings), xemu_settings(emuSettings)
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{
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m_isListLayout = xgui_settings->GetValue(gui::gl_listMode).toBool();
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m_icon_size_index = xgui_settings->GetValue(gui::gl_iconSize).toInt();
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m_Margin_Factor = xgui_settings->GetValue(gui::gl_marginFactor).toReal();
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m_Text_Factor = xgui_settings->GetValue(gui::gl_textFactor).toReal();
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m_Icon_Color = xgui_settings->GetValue(gui::gl_iconColor).value<QColor>();
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@ -46,9 +45,7 @@ game_list_frame::game_list_frame(std::shared_ptr<gui_settings> guiSettings, std:
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m_Game_Dock->setWindowFlags(Qt::Widget);
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setWidget(m_Game_Dock);
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bool showText = m_icon_size_index < gui::gl_max_slider_pos;
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m_Icon_Size = sizeFromSlider(m_icon_size_index);
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m_xgrid = new game_list_grid(m_Icon_Size, m_Icon_Color, m_Margin_Factor, m_Text_Factor, showText);
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m_xgrid = new game_list_grid(QSize(), m_Icon_Color, m_Margin_Factor, m_Text_Factor, false);
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m_gameList = new game_list();
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m_gameList->setShowGrid(false);
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