Improved GameViewer

GameViewer use VFS.
Implemented be_t increment / decrement
Implemented se
Improved sys_fs syscalls.
This commit is contained in:
DH 2014-02-22 04:53:06 +02:00
parent d6fe398f79
commit 05184d2e71
13 changed files with 178 additions and 120 deletions

View file

@ -35,11 +35,11 @@ public:
struct ID
{
std::string m_name;
u8 m_attr;
u32 m_attr;
IDData* m_data;
template<typename T>
ID(const std::string& name, T* data, const u8 attr)
ID(const std::string& name, T* data, const u32 attr)
: m_name(name)
, m_attr(attr)
{
@ -97,7 +97,7 @@ public:
}
template<typename T>
ID_TYPE GetNewID(const std::string& name = "", T* data = nullptr, const u8 attr = 0)
ID_TYPE GetNewID(const std::string& name = "", T* data = nullptr, const u32 attr = 0)
{
std::lock_guard<std::mutex> lock(m_mtx_main);