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Improved GameViewer
GameViewer use VFS. Implemented be_t increment / decrement Implemented se Improved sys_fs syscalls.
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d6fe398f79
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05184d2e71
13 changed files with 178 additions and 120 deletions
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@ -35,11 +35,11 @@ public:
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struct ID
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{
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std::string m_name;
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u8 m_attr;
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u32 m_attr;
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IDData* m_data;
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template<typename T>
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ID(const std::string& name, T* data, const u8 attr)
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ID(const std::string& name, T* data, const u32 attr)
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: m_name(name)
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, m_attr(attr)
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{
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@ -97,7 +97,7 @@ public:
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}
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template<typename T>
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ID_TYPE GetNewID(const std::string& name = "", T* data = nullptr, const u8 attr = 0)
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ID_TYPE GetNewID(const std::string& name = "", T* data = nullptr, const u32 attr = 0)
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{
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std::lock_guard<std::mutex> lock(m_mtx_main);
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