mirror of
https://github.com/RPCS3/rpcs3.git
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Pad Refactoring
Adds a window to setup multiple input types as once All controllers are now handled by a single thread [hcorion] evdev refactor
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parent
a6ba7ed21c
commit
0457f23b13
28 changed files with 1776 additions and 1416 deletions
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@ -4,20 +4,79 @@
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#include <QApplication>
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#include "rpcs3qt/pad_settings_dialog.h"
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keyboard_pad_config g_kbpad_config;
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void keyboard_pad_handler::Init(const u32 max_connect)
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bool keyboard_pad_handler::Init()
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{
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memset(&m_info, 0, sizeof(PadInfo));
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m_info.max_connect = max_connect;
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LoadSettings();
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m_info.now_connect = std::min(m_pads.size(), (size_t)max_connect);
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return true;
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}
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keyboard_pad_handler::keyboard_pad_handler() : QObject()
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{
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b_has_config = true;
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}
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void keyboard_pad_handler::ConfigController(std::string device)
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{
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pad_settings_dialog dlg(this);
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dlg.exec();
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}
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void keyboard_pad_handler::Key(const u32 code, bool pressed, u16 value)
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{
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for (auto pad : bindings)
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{
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for (Button& button : pad->m_buttons)
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{
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if (button.m_keyCode != code)
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continue;
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if (value >= 256) { value = 255; }
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//Todo: Is this flush necessary once games hit decent speeds?
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if (button.m_pressed && !pressed)
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{
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button.m_flush = true;
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}
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else
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{
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button.m_pressed = pressed;
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if (pressed)
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button.m_value = value;
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else
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button.m_value = 0;
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}
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}
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for (AnalogStick& stick : pad->m_sticks)
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{
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if (stick.m_keyCodeMax != code && stick.m_keyCodeMin != code)
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continue;
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//slightly less hack job for key based analog stick
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// should also fix/make transitions when using keys smoother
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// the logic here is that when a key is released,
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// if we are at the opposite end of the axis, dont reset to middle
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if (stick.m_keyCodeMax == code)
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{
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if (pressed) stick.m_value = 255;
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else if (stick.m_value == 0) stick.m_value = 0;
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else stick.m_value = 128;
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}
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if (stick.m_keyCodeMin == code)
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{
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if (pressed) stick.m_value = 0;
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else if (stick.m_value == 255) stick.m_value = 255;
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else stick.m_value = 128;
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}
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}
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}
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}
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bool keyboard_pad_handler::eventFilter(QObject* target, QEvent* ev)
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{
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// !m_target is for future proofing when gsrender isn't automatically initialized on load.
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@ -108,37 +167,56 @@ void keyboard_pad_handler::keyReleaseEvent(QKeyEvent* event)
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event->ignore();
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}
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void keyboard_pad_handler::LoadSettings()
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std::vector<std::string> keyboard_pad_handler::ListDevices()
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{
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std::vector<std::string> list_devices;
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list_devices.push_back("Keyboard");
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return list_devices;
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}
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bool keyboard_pad_handler::bindPadToDevice(std::shared_ptr<Pad> pad, const std::string& device)
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{
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if (device != "Keyboard") return false;
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g_kbpad_config.load();
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//Fixed assign change, default is both sensor and press off
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m_pads.emplace_back(
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pad->Init(
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CELL_PAD_STATUS_CONNECTED | CELL_PAD_STATUS_ASSIGN_CHANGES,
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CELL_PAD_SETTING_PRESS_OFF | CELL_PAD_SETTING_SENSOR_OFF,
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CELL_PAD_CAPABILITY_PS3_CONFORMITY | CELL_PAD_CAPABILITY_PRESS_MODE,
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CELL_PAD_DEV_TYPE_STANDARD);
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CELL_PAD_DEV_TYPE_STANDARD
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);
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m_pads[0].m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, g_kbpad_config.left, CELL_PAD_CTRL_LEFT);
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m_pads[0].m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, g_kbpad_config.down, CELL_PAD_CTRL_DOWN);
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m_pads[0].m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, g_kbpad_config.right, CELL_PAD_CTRL_RIGHT);
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m_pads[0].m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, g_kbpad_config.up, CELL_PAD_CTRL_UP);
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m_pads[0].m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, g_kbpad_config.start, CELL_PAD_CTRL_START);
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m_pads[0].m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, g_kbpad_config.r3, CELL_PAD_CTRL_R3);
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m_pads[0].m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, g_kbpad_config.l3, CELL_PAD_CTRL_L3);
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m_pads[0].m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, g_kbpad_config.select, CELL_PAD_CTRL_SELECT);
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pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, g_kbpad_config.left, CELL_PAD_CTRL_LEFT);
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pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, g_kbpad_config.down, CELL_PAD_CTRL_DOWN);
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pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, g_kbpad_config.right, CELL_PAD_CTRL_RIGHT);
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pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, g_kbpad_config.up, CELL_PAD_CTRL_UP);
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pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, g_kbpad_config.start, CELL_PAD_CTRL_START);
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pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, g_kbpad_config.r3, CELL_PAD_CTRL_R3);
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pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, g_kbpad_config.l3, CELL_PAD_CTRL_L3);
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pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, g_kbpad_config.select, CELL_PAD_CTRL_SELECT);
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m_pads[0].m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, g_kbpad_config.square, CELL_PAD_CTRL_SQUARE);
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m_pads[0].m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, g_kbpad_config.cross, CELL_PAD_CTRL_CROSS);
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m_pads[0].m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, g_kbpad_config.circle, CELL_PAD_CTRL_CIRCLE);
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m_pads[0].m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, g_kbpad_config.triangle, CELL_PAD_CTRL_TRIANGLE);
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m_pads[0].m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, g_kbpad_config.r1, CELL_PAD_CTRL_R1);
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m_pads[0].m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, g_kbpad_config.l1, CELL_PAD_CTRL_L1);
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m_pads[0].m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, g_kbpad_config.r2, CELL_PAD_CTRL_R2);
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m_pads[0].m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, g_kbpad_config.l2, CELL_PAD_CTRL_L2);
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pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, g_kbpad_config.square, CELL_PAD_CTRL_SQUARE);
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pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, g_kbpad_config.cross, CELL_PAD_CTRL_CROSS);
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pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, g_kbpad_config.circle, CELL_PAD_CTRL_CIRCLE);
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pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, g_kbpad_config.triangle, CELL_PAD_CTRL_TRIANGLE);
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pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, g_kbpad_config.r1, CELL_PAD_CTRL_R1);
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pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, g_kbpad_config.l1, CELL_PAD_CTRL_L1);
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pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, g_kbpad_config.r2, CELL_PAD_CTRL_R2);
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pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, g_kbpad_config.l2, CELL_PAD_CTRL_L2);
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pad->m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_LEFT_X, g_kbpad_config.left_stick_left, g_kbpad_config.left_stick_right);
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pad->m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_LEFT_Y, g_kbpad_config.left_stick_up, g_kbpad_config.left_stick_down);
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pad->m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_X, g_kbpad_config.right_stick_left, g_kbpad_config.right_stick_right);
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pad->m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_Y, g_kbpad_config.right_stick_up, g_kbpad_config.right_stick_down);
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bindings.push_back(pad);
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return true;
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}
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void keyboard_pad_handler::ThreadProc()
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{
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m_pads[0].m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_LEFT_X, g_kbpad_config.left_stick_left, g_kbpad_config.left_stick_right);
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m_pads[0].m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_LEFT_Y, g_kbpad_config.left_stick_up, g_kbpad_config.left_stick_down);
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m_pads[0].m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_X, g_kbpad_config.right_stick_left, g_kbpad_config.right_stick_right);
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m_pads[0].m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_Y, g_kbpad_config.right_stick_up, g_kbpad_config.right_stick_down);
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}
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