Pad Refactoring

Adds a window to setup multiple input types as once
All controllers are now handled by a single thread
[hcorion] evdev refactor
This commit is contained in:
RipleyTom 2017-08-15 14:03:07 +02:00 committed by Ani
parent a6ba7ed21c
commit 0457f23b13
28 changed files with 1776 additions and 1416 deletions

View file

@ -4,20 +4,79 @@
#include <QApplication>
#include "rpcs3qt/pad_settings_dialog.h"
keyboard_pad_config g_kbpad_config;
void keyboard_pad_handler::Init(const u32 max_connect)
bool keyboard_pad_handler::Init()
{
memset(&m_info, 0, sizeof(PadInfo));
m_info.max_connect = max_connect;
LoadSettings();
m_info.now_connect = std::min(m_pads.size(), (size_t)max_connect);
return true;
}
keyboard_pad_handler::keyboard_pad_handler() : QObject()
{
b_has_config = true;
}
void keyboard_pad_handler::ConfigController(std::string device)
{
pad_settings_dialog dlg(this);
dlg.exec();
}
void keyboard_pad_handler::Key(const u32 code, bool pressed, u16 value)
{
for (auto pad : bindings)
{
for (Button& button : pad->m_buttons)
{
if (button.m_keyCode != code)
continue;
if (value >= 256) { value = 255; }
//Todo: Is this flush necessary once games hit decent speeds?
if (button.m_pressed && !pressed)
{
button.m_flush = true;
}
else
{
button.m_pressed = pressed;
if (pressed)
button.m_value = value;
else
button.m_value = 0;
}
}
for (AnalogStick& stick : pad->m_sticks)
{
if (stick.m_keyCodeMax != code && stick.m_keyCodeMin != code)
continue;
//slightly less hack job for key based analog stick
// should also fix/make transitions when using keys smoother
// the logic here is that when a key is released,
// if we are at the opposite end of the axis, dont reset to middle
if (stick.m_keyCodeMax == code)
{
if (pressed) stick.m_value = 255;
else if (stick.m_value == 0) stick.m_value = 0;
else stick.m_value = 128;
}
if (stick.m_keyCodeMin == code)
{
if (pressed) stick.m_value = 0;
else if (stick.m_value == 255) stick.m_value = 255;
else stick.m_value = 128;
}
}
}
}
bool keyboard_pad_handler::eventFilter(QObject* target, QEvent* ev)
{
// !m_target is for future proofing when gsrender isn't automatically initialized on load.
@ -108,37 +167,56 @@ void keyboard_pad_handler::keyReleaseEvent(QKeyEvent* event)
event->ignore();
}
void keyboard_pad_handler::LoadSettings()
std::vector<std::string> keyboard_pad_handler::ListDevices()
{
std::vector<std::string> list_devices;
list_devices.push_back("Keyboard");
return list_devices;
}
bool keyboard_pad_handler::bindPadToDevice(std::shared_ptr<Pad> pad, const std::string& device)
{
if (device != "Keyboard") return false;
g_kbpad_config.load();
//Fixed assign change, default is both sensor and press off
m_pads.emplace_back(
pad->Init(
CELL_PAD_STATUS_CONNECTED | CELL_PAD_STATUS_ASSIGN_CHANGES,
CELL_PAD_SETTING_PRESS_OFF | CELL_PAD_SETTING_SENSOR_OFF,
CELL_PAD_CAPABILITY_PS3_CONFORMITY | CELL_PAD_CAPABILITY_PRESS_MODE,
CELL_PAD_DEV_TYPE_STANDARD);
CELL_PAD_DEV_TYPE_STANDARD
);
m_pads[0].m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, g_kbpad_config.left, CELL_PAD_CTRL_LEFT);
m_pads[0].m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, g_kbpad_config.down, CELL_PAD_CTRL_DOWN);
m_pads[0].m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, g_kbpad_config.right, CELL_PAD_CTRL_RIGHT);
m_pads[0].m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, g_kbpad_config.up, CELL_PAD_CTRL_UP);
m_pads[0].m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, g_kbpad_config.start, CELL_PAD_CTRL_START);
m_pads[0].m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, g_kbpad_config.r3, CELL_PAD_CTRL_R3);
m_pads[0].m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, g_kbpad_config.l3, CELL_PAD_CTRL_L3);
m_pads[0].m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, g_kbpad_config.select, CELL_PAD_CTRL_SELECT);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, g_kbpad_config.left, CELL_PAD_CTRL_LEFT);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, g_kbpad_config.down, CELL_PAD_CTRL_DOWN);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, g_kbpad_config.right, CELL_PAD_CTRL_RIGHT);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, g_kbpad_config.up, CELL_PAD_CTRL_UP);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, g_kbpad_config.start, CELL_PAD_CTRL_START);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, g_kbpad_config.r3, CELL_PAD_CTRL_R3);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, g_kbpad_config.l3, CELL_PAD_CTRL_L3);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, g_kbpad_config.select, CELL_PAD_CTRL_SELECT);
m_pads[0].m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, g_kbpad_config.square, CELL_PAD_CTRL_SQUARE);
m_pads[0].m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, g_kbpad_config.cross, CELL_PAD_CTRL_CROSS);
m_pads[0].m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, g_kbpad_config.circle, CELL_PAD_CTRL_CIRCLE);
m_pads[0].m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, g_kbpad_config.triangle, CELL_PAD_CTRL_TRIANGLE);
m_pads[0].m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, g_kbpad_config.r1, CELL_PAD_CTRL_R1);
m_pads[0].m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, g_kbpad_config.l1, CELL_PAD_CTRL_L1);
m_pads[0].m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, g_kbpad_config.r2, CELL_PAD_CTRL_R2);
m_pads[0].m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, g_kbpad_config.l2, CELL_PAD_CTRL_L2);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, g_kbpad_config.square, CELL_PAD_CTRL_SQUARE);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, g_kbpad_config.cross, CELL_PAD_CTRL_CROSS);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, g_kbpad_config.circle, CELL_PAD_CTRL_CIRCLE);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, g_kbpad_config.triangle, CELL_PAD_CTRL_TRIANGLE);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, g_kbpad_config.r1, CELL_PAD_CTRL_R1);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, g_kbpad_config.l1, CELL_PAD_CTRL_L1);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, g_kbpad_config.r2, CELL_PAD_CTRL_R2);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, g_kbpad_config.l2, CELL_PAD_CTRL_L2);
pad->m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_LEFT_X, g_kbpad_config.left_stick_left, g_kbpad_config.left_stick_right);
pad->m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_LEFT_Y, g_kbpad_config.left_stick_up, g_kbpad_config.left_stick_down);
pad->m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_X, g_kbpad_config.right_stick_left, g_kbpad_config.right_stick_right);
pad->m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_Y, g_kbpad_config.right_stick_up, g_kbpad_config.right_stick_down);
bindings.push_back(pad);
return true;
}
void keyboard_pad_handler::ThreadProc()
{
m_pads[0].m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_LEFT_X, g_kbpad_config.left_stick_left, g_kbpad_config.left_stick_right);
m_pads[0].m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_LEFT_Y, g_kbpad_config.left_stick_up, g_kbpad_config.left_stick_down);
m_pads[0].m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_X, g_kbpad_config.right_stick_left, g_kbpad_config.right_stick_right);
m_pads[0].m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_Y, g_kbpad_config.right_stick_up, g_kbpad_config.right_stick_down);
}