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Emu: some cleanup
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parent
a3e8a61547
commit
03b76b4606
149 changed files with 957 additions and 1139 deletions
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@ -7,19 +7,14 @@
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#include "Emu/Cell/ErrorCodes.h"
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#include "Emu/Cell/PPUThread.h"
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#include "Emu/Cell/PPUCallback.h"
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#include "Emu/Cell/PPUOpcodes.h"
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#include "Emu/Cell/PPUDisAsm.h"
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#include "Emu/Cell/PPUAnalyser.h"
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#include "Emu/Cell/SPUThread.h"
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#include "Emu/Cell/RawSPUThread.h"
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#include "Emu/RSX/RSXThread.h"
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#include "Emu/Cell/lv2/sys_process.h"
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#include "Emu/Cell/lv2/sys_memory.h"
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#include "Emu/Cell/lv2/sys_sync.h"
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#include "Emu/Cell/lv2/sys_prx.h"
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#include "Emu/Cell/lv2/sys_overlay.h"
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#include "Emu/Cell/lv2/sys_rsx.h"
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#include "Emu/Cell/Modules/cellMsgDialog.h"
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#include "Emu/title.h"
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@ -40,7 +35,6 @@
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#include "util/cereal.hpp"
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#include <thread>
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#include <queue>
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#include <fstream>
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#include <memory>
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#include <regex>
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@ -558,7 +552,7 @@ void Emulator::SetUsr(const std::string& user)
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std::string Emulator::GetBackgroundPicturePath() const
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{
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// Try to find a custom icon first
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std::string path = fs::get_config_dir() + "/Icons/game_icons/" + Emu.GetTitleID() + "/PIC1.PNG";
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std::string path = fs::get_config_dir() + "/Icons/game_icons/" + GetTitleID() + "/PIC1.PNG";
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if (fs::is_file(path))
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{
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@ -646,8 +640,8 @@ bool Emulator::BootRsxCapture(const std::string& path)
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m_state = system_state::ready;
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GetCallbacks().on_ready();
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Emu.GetCallbacks().init_gs_render();
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Emu.GetCallbacks().init_pad_handler("");
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GetCallbacks().init_gs_render();
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GetCallbacks().init_pad_handler("");
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GetCallbacks().on_run(false);
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m_state = system_state::running;
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@ -661,7 +655,7 @@ bool Emulator::BootRsxCapture(const std::string& path)
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void Emulator::LimitCacheSize()
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{
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const std::string cache_location = Emulator::GetHdd1Dir() + "/caches";
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const std::string cache_location = GetHdd1Dir() + "/caches";
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if (!fs::is_dir(cache_location))
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{
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@ -877,7 +871,7 @@ std::string Emulator::GetExeDir()
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}
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#endif
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std::string Emulator::GetSfoDirFromGamePath(const std::string& game_path, const std::string& user, const std::string& title_id)
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std::string Emulator::GetSfoDirFromGamePath(const std::string& game_path, const std::string& title_id)
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{
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if (fs::is_file(game_path + "/PS3_DISC.SFB"))
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{
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@ -1042,7 +1036,7 @@ game_boot_result Emulator::Load(const std::string& title_id, bool add_only, bool
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if (fs::is_dir(m_path))
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{
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// Special case (directory scan)
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m_sfo_dir = GetSfoDirFromGamePath(m_path, GetUsr(), m_title_id);
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m_sfo_dir = GetSfoDirFromGamePath(m_path, m_title_id);
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}
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else if (!disc.empty())
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{
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@ -1057,12 +1051,12 @@ game_boot_result Emulator::Load(const std::string& title_id, bool add_only, bool
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}
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else
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{
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m_sfo_dir = GetSfoDirFromGamePath(disc, GetUsr(), m_title_id);
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m_sfo_dir = GetSfoDirFromGamePath(disc, m_title_id);
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}
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}
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else
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{
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m_sfo_dir = GetSfoDirFromGamePath(elf_dir + "/../", GetUsr(), m_title_id);
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m_sfo_dir = GetSfoDirFromGamePath(elf_dir + "/../", m_title_id);
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}
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_psf = psf::load_object(fs::file(m_sfo_dir + "/PARAM.SFO"));
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@ -1268,7 +1262,7 @@ game_boot_result Emulator::Load(const std::string& title_id, bool add_only, bool
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ensure(vm::falloc(0x10000, 0xf0000, vm::main));
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}
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if (Emu.IsStopped())
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if (IsStopped())
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{
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return;
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}
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@ -1276,7 +1270,7 @@ game_boot_result Emulator::Load(const std::string& title_id, bool add_only, bool
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ppu_precompile(dir_queue, nullptr);
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// Exit "process"
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Emu.CallAfter([]
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CallAfter([]
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{
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Emu.SetForceBoot(true);
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Emu.Stop();
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@ -1336,11 +1330,9 @@ game_boot_result Emulator::Load(const std::string& title_id, bool add_only, bool
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sys_log.success("Disc game %s moved to special location /dev_hdd0/disc/", m_title_id);
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return m_path = hdd0_disc + m_path.substr(hdd0_game.size()), Load(m_title_id, add_only, force_global_config);
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}
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else
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{
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sys_log.error("Failed to move disc game %s to /dev_hdd0/disc/ (%s)", m_title_id, fs::g_tls_error);
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return game_boot_result::wrong_disc_location;
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}
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sys_log.error("Failed to move disc game %s to /dev_hdd0/disc/ (%s)", m_title_id, fs::g_tls_error);
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return game_boot_result::wrong_disc_location;
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}
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bdvd_dir = sfb_dir + "/";
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@ -1739,10 +1731,10 @@ game_boot_result Emulator::Load(const std::string& title_id, bool add_only, bool
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ConfigurePPUCache();
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g_fxo->init(false);
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Emu.GetCallbacks().init_gs_render();
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Emu.GetCallbacks().init_pad_handler(m_title_id);
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Emu.GetCallbacks().init_kb_handler();
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Emu.GetCallbacks().init_mouse_handler();
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GetCallbacks().init_gs_render();
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GetCallbacks().init_pad_handler(m_title_id);
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GetCallbacks().init_kb_handler();
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GetCallbacks().init_mouse_handler();
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}
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// Overlay (OVL) executable (only load it)
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else if (vm::map(0x3000'0000, 0x1000'0000, 0x200); !ppu_load_overlay(ppu_exec, m_path).first)
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@ -2140,7 +2132,7 @@ std::string Emulator::GetFormattedTitle(double fps) const
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return rpcs3::get_formatted_title(title_data);
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}
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u32 Emulator::GetMaxThreads() const
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u32 Emulator::GetMaxThreads()
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{
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const u32 max_threads = static_cast<u32>(g_cfg.core.llvm_threads);
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const u32 hw_threads = utils::get_thread_count();
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@ -2239,7 +2231,7 @@ void Emulator::ConfigurePPUCache()
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if (!m_title_id.empty() && m_cat != "1P")
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{
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_main.cache += Emu.GetTitleID();
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_main.cache += GetTitleID();
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_main.cache += '/';
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}
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