mirror of
https://github.com/RPCS3/rpcs3.git
synced 2025-07-15 03:08:36 +12:00
Workaround: Skip progress_dialog during gameplay
This commit is contained in:
parent
497fbb17a8
commit
02febd3f65
4 changed files with 16 additions and 5 deletions
|
@ -420,10 +420,7 @@ void spu_cache::initialize()
|
|||
if (g_cfg.core.spu_decoder == spu_decoder_type::asmjit || g_cfg.core.spu_decoder == spu_decoder_type::llvm)
|
||||
{
|
||||
// Initialize progress dialog (wait for previous progress done)
|
||||
while (g_progr_ptotal)
|
||||
{
|
||||
g_progr_ptotal.wait<atomic_wait::op_ne>(0);
|
||||
}
|
||||
g_progr_ptotal.wait<atomic_wait::op_ne>(0);
|
||||
|
||||
g_progr_ptotal += ::size32(func_list);
|
||||
progr.emplace("Building SPU cache...");
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue