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Workaround: Skip progress_dialog during gameplay
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4 changed files with 16 additions and 5 deletions
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@ -964,6 +964,12 @@ void ppu_thread::cpu_task()
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}
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ppu_initialize(), spu_cache::initialize();
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// Wait until the progress dialog is closed.
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// We don't want to open a cell dialog while a native progress dialog is still open.
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g_progr_ptotal.wait<atomic_wait::op_ne>(0);
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g_fxo->get<progress_dialog_workaround>().skip_the_progress_dialog = true;
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break;
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}
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case ppu_cmd::sleep:
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