Put XAudio and OpenAL files in separate projects.

This commit is contained in:
Vincent Lejeune 2015-12-30 02:12:18 +01:00
parent ed68e864c2
commit 02473324f4
14 changed files with 393 additions and 39 deletions

View file

@ -6,7 +6,7 @@
<ItemDefinitionGroup>
<ClCompile>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<AdditionalIncludeDirectories>.\;..\;..\asmjit\src\asmjit;..\wxWidgets\include\msvc;..\wxWidgets\include;.\OpenAL\include;..\ffmpeg\WindowsInclude;..\ffmpeg\Windows\x86_64\Include;$(VC_IncludePath);$(WindowsSDK_IncludePath);..\llvm\include;..\llvm_build\include;$(UniversalCRT_IncludePath);..\minidx9\Include;..\minidx12\Include;..\glm</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>.\;..\;..\asmjit\src\asmjit;..\wxWidgets\include\msvc;..\wxWidgets\include;..\ffmpeg\WindowsInclude;..\ffmpeg\Windows\x86_64\Include;$(VC_IncludePath);$(WindowsSDK_IncludePath);..\llvm\include;..\llvm_build\include;$(UniversalCRT_IncludePath);..\minidx12\Include;..\glm</AdditionalIncludeDirectories>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>false</SDLCheck>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
@ -20,7 +20,7 @@
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>odbc32.lib;odbccp32.lib;comctl32.lib;ws2_32.lib;shlwapi.lib;winmm.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;rpcrt4.lib;%(AdditionalDependencies)</AdditionalDependencies>
<DataExecutionPrevention>true</DataExecutionPrevention>
<AdditionalLibraryDirectories>..\wxWidgets\lib\vc_x64_lib;..\ffmpeg\Windows\x86_64\lib;..\OpenAL\libs\Win64</AdditionalLibraryDirectories>
<AdditionalLibraryDirectories>..\wxWidgets\lib\vc_x64_lib;..\ffmpeg\Windows\x86_64\lib</AdditionalLibraryDirectories>
<BaseAddress>0x10000</BaseAddress>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
</Link>