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cellGame: implement error messages and some stubs
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4 changed files with 121 additions and 55 deletions
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@ -19,7 +19,7 @@ MsgDialogBase::~MsgDialogBase()
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s32 cellMsgDialogOpen2(u32 type, vm::cptr<char> msgString, vm::ptr<CellMsgDialogCallback> callback, vm::ptr<void> userData, vm::ptr<void> extParam);
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// wrapper to call for other hle dialogs
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s32 open_msg_dialog(u32 type, vm::cptr<char> msgString, vm::ptr<CellMsgDialogCallback> callback = vm::null, vm::ptr<void> userData = vm::null, vm::ptr<void> extParam = vm::null)
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s32 open_msg_dialog(u32 type, vm::cptr<char> msgString, vm::ptr<CellMsgDialogCallback> callback, vm::ptr<void> userData, vm::ptr<void> extParam)
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{
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cellSysutil.warning("open_msg_dialog called. This will call cellMsgDialogOpen2");
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return cellMsgDialogOpen2(type, msgString, callback, userData, extParam);
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