cellGame: implement error messages and some stubs

This commit is contained in:
Megamouse 2018-07-25 23:32:21 +02:00 committed by kd-11
parent 7208aa37cc
commit 00b31c27a3
4 changed files with 121 additions and 55 deletions

View file

@ -19,7 +19,7 @@ MsgDialogBase::~MsgDialogBase()
s32 cellMsgDialogOpen2(u32 type, vm::cptr<char> msgString, vm::ptr<CellMsgDialogCallback> callback, vm::ptr<void> userData, vm::ptr<void> extParam);
// wrapper to call for other hle dialogs
s32 open_msg_dialog(u32 type, vm::cptr<char> msgString, vm::ptr<CellMsgDialogCallback> callback = vm::null, vm::ptr<void> userData = vm::null, vm::ptr<void> extParam = vm::null)
s32 open_msg_dialog(u32 type, vm::cptr<char> msgString, vm::ptr<CellMsgDialogCallback> callback, vm::ptr<void> userData, vm::ptr<void> extParam)
{
cellSysutil.warning("open_msg_dialog called. This will call cellMsgDialogOpen2");
return cellMsgDialogOpen2(type, msgString, callback, userData, extParam);