Cemu/src/config
bitscher f2ec0b4083
Fix the reloading of game cache from settings.xml (#169)
std::is_same_v<decltype(0LL), int64_t> does not evaluate the same on
Linux Clang and MSVC. MSVC returns true but Clang and GCC both returns
false resulting in failing to read the game id from the XML file and
therefore rebuilding the cache.

Solution: Don't rely on the type of 0LL and 0ULL literals but explicitly
provide the type of the field we are trying to read.
2022-09-05 14:42:15 +02:00
..
ActiveSettings.cpp Remove cemuhook and fix exports (#73) 2022-08-26 19:41:42 +02:00
ActiveSettings.h Add all the files 2022-08-22 22:21:23 +02:00
CemuConfig.cpp Fix the reloading of game cache from settings.xml (#169) 2022-09-05 14:42:15 +02:00
CemuConfig.h Add Rudimentray Proxy Support (#68) 2022-08-26 17:04:46 +02:00
CMakeLists.txt build: minor refactoring and fixes 2022-09-02 13:05:15 +02:00
ConfigValue.h style: use std::enable_if & co instead of boost:: (#153) 2022-09-02 21:06:05 +02:00
LaunchSettings.cpp Infrastructure for shipping and auto-updating experimental releases (#131) 2022-08-31 12:04:09 +02:00
LaunchSettings.h Add all the files 2022-08-22 22:21:23 +02:00
PermanentConfig.cpp Add all the files 2022-08-22 22:21:23 +02:00
PermanentConfig.h Add all the files 2022-08-22 22:21:23 +02:00
PermanentStorage.cpp Add all the files 2022-08-22 22:21:23 +02:00
PermanentStorage.h Add all the files 2022-08-22 22:21:23 +02:00
XMLConfig.h Fix compilation on GCC and other Linux fixes (#80) 2022-08-28 15:29:15 +02:00