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Fixes the issue where the friend service connection would always timeout on Pretendo servers The individual changes are: - Outgoing ping packets now use their own incrementing sequenceId (matches official NEX behavior) - If the server sends us a ping packet with NEEDS_ACK, we now respond - Misc smaller refactoring and code clean up - Added PRUDP as a separate logging option |
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.. | ||
asm | ||
audio | ||
Cafe | ||
Cemu | ||
Common | ||
config | ||
gui | ||
imgui | ||
input | ||
resource | ||
tools | ||
util | ||
CMakeLists.txt | ||
main.cpp | ||
mainLLE.cpp |