mirror of
https://github.com/cemu-project/Cemu.git
synced 2025-07-15 03:08:28 +12:00
- Full reimplementation of proc_ui.rpl with all 19 exports - Foreground/Background messages now go to the coreinit system message queue as they should (instead of using a hack where proc_ui receives them directly) - Add missing coreinit API needed by proc_ui: OSGetPFID(), OSGetUPID(), OSGetTitleID(), __OSCreateThreadType() - Use big-endian types in OSMessage - Flesh out the stubs for OSDriver_Register and OSDriver_Unregister a bit more since we need to call it from proc_ui. Similiar small tweaks to other coreinit API - Stub sysapp SYSSwitchToEManual() and _SYSSwitchToEManual() in such a way that they will trigger the expected background/foreground transition, avoiding softlocks in games that call these functions |
||
---|---|---|
.. | ||
Account | ||
Filesystem | ||
GameProfile | ||
GraphicPack | ||
HW | ||
IOSU | ||
OS | ||
TitleList | ||
CafeSystem.cpp | ||
CafeSystem.h | ||
CMakeLists.txt | ||
GamePatch.cpp | ||
GamePatch.h |