Cemu/src/Cafe/HW/Latte/Renderer/Metal/MetalDepthStencilCache.cpp
2024-08-08 11:58:18 +02:00

134 lines
5.6 KiB
C++

#include "Cafe/HW/Latte/Renderer/Metal/MetalDepthStencilCache.h"
#include "Cafe/HW/Latte/Renderer/Metal/MetalRenderer.h"
#include "HW/Latte/ISA/RegDefines.h"
#include "HW/Latte/Renderer/Metal/LatteToMtl.h"
#include "Metal/MTLDepthStencil.hpp"
MetalDepthStencilCache::~MetalDepthStencilCache()
{
for (auto& pair : m_depthStencilCache)
{
pair.second->release();
}
m_depthStencilCache.clear();
}
MTL::DepthStencilState* MetalDepthStencilCache::GetDepthStencilState(const LatteContextRegister& lcr)
{
uint64 stateHash = CalculateDepthStencilHash(lcr);
auto& depthStencilState = m_depthStencilCache[stateHash];
if (depthStencilState)
{
return depthStencilState;
}
// Depth stencil state
bool depthEnable = LatteGPUState.contextNew.DB_DEPTH_CONTROL.get_Z_ENABLE();
auto depthFunc = LatteGPUState.contextNew.DB_DEPTH_CONTROL.get_Z_FUNC();
bool depthWriteEnable = LatteGPUState.contextNew.DB_DEPTH_CONTROL.get_Z_WRITE_ENABLE();
MTL::DepthStencilDescriptor* desc = MTL::DepthStencilDescriptor::alloc()->init();
desc->setDepthWriteEnabled(depthWriteEnable);
auto depthCompareFunc = GetMtlCompareFunc(depthFunc);
if (!depthEnable)
{
depthCompareFunc = MTL::CompareFunctionAlways;
}
desc->setDepthCompareFunction(depthCompareFunc);
// Stencil state
bool stencilEnable = LatteGPUState.contextNew.DB_DEPTH_CONTROL.get_STENCIL_ENABLE();
if (stencilEnable)
{
// get stencil control parameters
bool backStencilEnable = LatteGPUState.contextNew.DB_DEPTH_CONTROL.get_BACK_STENCIL_ENABLE();
auto frontStencilFunc = LatteGPUState.contextNew.DB_DEPTH_CONTROL.get_STENCIL_FUNC_F();
auto frontStencilZPass = LatteGPUState.contextNew.DB_DEPTH_CONTROL.get_STENCIL_ZPASS_F();
auto frontStencilZFail = LatteGPUState.contextNew.DB_DEPTH_CONTROL.get_STENCIL_ZFAIL_F();
auto frontStencilFail = LatteGPUState.contextNew.DB_DEPTH_CONTROL.get_STENCIL_FAIL_F();
auto backStencilFunc = LatteGPUState.contextNew.DB_DEPTH_CONTROL.get_STENCIL_FUNC_B();
auto backStencilZPass = LatteGPUState.contextNew.DB_DEPTH_CONTROL.get_STENCIL_ZPASS_B();
auto backStencilZFail = LatteGPUState.contextNew.DB_DEPTH_CONTROL.get_STENCIL_ZFAIL_B();
auto backStencilFail = LatteGPUState.contextNew.DB_DEPTH_CONTROL.get_STENCIL_FAIL_B();
// get stencil control parameters
uint32 stencilCompareMaskFront = LatteGPUState.contextNew.DB_STENCILREFMASK.get_STENCILMASK_F();
uint32 stencilWriteMaskFront = LatteGPUState.contextNew.DB_STENCILREFMASK.get_STENCILWRITEMASK_F();
uint32 stencilCompareMaskBack = LatteGPUState.contextNew.DB_STENCILREFMASK_BF.get_STENCILMASK_B();
uint32 stencilWriteMaskBack = LatteGPUState.contextNew.DB_STENCILREFMASK_BF.get_STENCILWRITEMASK_B();
MTL::StencilDescriptor* frontStencil = MTL::StencilDescriptor::alloc()->init();
// TODO: set reference
//depthStencilState.front.reference = stencilRefFront;
frontStencil->setReadMask(stencilCompareMaskFront);
frontStencil->setWriteMask(stencilWriteMaskFront);
frontStencil->setStencilCompareFunction(GetMtlCompareFunc(frontStencilFunc));
frontStencil->setDepthFailureOperation(GetMtlStencilOp(frontStencilZFail));
frontStencil->setStencilFailureOperation(GetMtlStencilOp(frontStencilFail));
frontStencil->setDepthStencilPassOperation(GetMtlStencilOp(frontStencilZPass));
desc->setFrontFaceStencil(frontStencil);
MTL::StencilDescriptor* backStencil = MTL::StencilDescriptor::alloc()->init();
if (backStencilEnable)
{
// TODO: set reference
//depthStencilState.back.reference = stencilRefBack;
backStencil->setReadMask(stencilCompareMaskBack);
backStencil->setWriteMask(stencilWriteMaskBack);
backStencil->setStencilCompareFunction(GetMtlCompareFunc(backStencilFunc));
backStencil->setDepthFailureOperation(GetMtlStencilOp(backStencilZFail));
backStencil->setStencilFailureOperation(GetMtlStencilOp(backStencilFail));
backStencil->setDepthStencilPassOperation(GetMtlStencilOp(backStencilZPass));
}
else
{
// TODO: set reference
//depthStencilState.back.reference = stencilRefFront;
backStencil->setReadMask(stencilCompareMaskFront);
backStencil->setWriteMask(stencilWriteMaskFront);
backStencil->setStencilCompareFunction(GetMtlCompareFunc(frontStencilFunc));
backStencil->setDepthFailureOperation(GetMtlStencilOp(frontStencilZFail));
backStencil->setStencilFailureOperation(GetMtlStencilOp(frontStencilFail));
backStencil->setDepthStencilPassOperation(GetMtlStencilOp(frontStencilZPass));
}
desc->setBackFaceStencil(backStencil);
frontStencil->release();
backStencil->release();
}
depthStencilState = m_mtlr->GetDevice()->newDepthStencilState(desc);
desc->release();
return depthStencilState;
}
uint64 MetalDepthStencilCache::CalculateDepthStencilHash(const LatteContextRegister& lcr)
{
uint32* ctxRegister = lcr.GetRawView();
// Hash
uint64 stateHash = 0;
uint32 depthControl = ctxRegister[Latte::REGADDR::DB_DEPTH_CONTROL];
bool stencilTestEnable = depthControl & 1;
if (stencilTestEnable)
{
stateHash += ctxRegister[mmDB_STENCILREFMASK];
stateHash = std::rotl<uint64>(stateHash, 17);
if(depthControl & (1<<7)) // back stencil enable
{
stateHash += ctxRegister[mmDB_STENCILREFMASK_BF];
stateHash = std::rotl<uint64>(stateHash, 13);
}
}
else
{
// zero out stencil related bits (8-31)
depthControl &= 0xFF;
}
stateHash = std::rotl<uint64>(stateHash, 17);
stateHash += depthControl;
return stateHash;
}