mirror of
https://github.com/cemu-project/Cemu.git
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172 lines
6.5 KiB
C++
172 lines
6.5 KiB
C++
#include "Cafe/HW/Latte/Renderer/Metal/MetalCommon.h"
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#include "Cafe/HW/Latte/Renderer/Metal/MetalMemoryManager.h"
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#include "Cafe/HW/Latte/Renderer/Metal/MetalVoidVertexPipeline.h"
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#include "Cemu/Logging/CemuLogging.h"
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#include "Common/precompiled.h"
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/*
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MetalVertexBufferCache::~MetalVertexBufferCache()
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{
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}
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MetalRestridedBufferRange MetalVertexBufferCache::RestrideBufferIfNeeded(MTL::Buffer* bufferCache, uint32 bufferIndex, size_t stride, std::vector<MTL::Resource*>& barrierBuffers)
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{
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auto vertexBufferRange = m_bufferRanges[bufferIndex];
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auto& restrideInfo = *vertexBufferRange.restrideInfo;
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if (stride % 4 == 0)
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{
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// No restride needed
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return {bufferCache, vertexBufferRange.offset};
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}
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MTL::Buffer* buffer;
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if (restrideInfo.memoryInvalidated || stride != restrideInfo.lastStride)
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{
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size_t newStride = Align(stride, 4);
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size_t newSize = vertexBufferRange.size / stride * newStride;
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restrideInfo.allocation = m_bufferAllocator.GetBufferAllocation(newSize);
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buffer = m_bufferAllocator.GetBuffer(restrideInfo.allocation.bufferIndex);
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//uint8* oldPtr = (uint8*)bufferCache->contents() + vertexBufferRange.offset;
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//uint8* newPtr = (uint8*)buffer->contents() + restrideInfo.allocation.offset;
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//for (size_t elem = 0; elem < vertexBufferRange.size / stride; elem++)
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// memcpy(newPtr + elem * newStride, oldPtr + elem * stride, stride);
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if (m_mtlr->GetEncoderType() == MetalEncoderType::Render)
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{
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auto renderCommandEncoder = static_cast<MTL::RenderCommandEncoder*>(m_mtlr->GetCommandEncoder());
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renderCommandEncoder->setRenderPipelineState(m_restrideBufferPipeline->GetRenderPipelineState());
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m_mtlr->GetEncoderState().m_renderPipelineState = m_restrideBufferPipeline->GetRenderPipelineState();
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m_mtlr->SetBuffer(renderCommandEncoder, METAL_SHADER_TYPE_VERTEX, bufferCache, vertexBufferRange.offset, GET_HELPER_BUFFER_BINDING(0));
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m_mtlr->SetBuffer(renderCommandEncoder, METAL_SHADER_TYPE_VERTEX, buffer, restrideInfo.allocation.offset, GET_HELPER_BUFFER_BINDING(1));
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struct
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{
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uint32 oldStride;
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uint32 newStride;
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} strideData = {static_cast<uint32>(stride), static_cast<uint32>(newStride)};
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renderCommandEncoder->setVertexBytes(&strideData, sizeof(strideData), GET_HELPER_BUFFER_BINDING(2));
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m_mtlr->GetEncoderState().m_buffers[METAL_SHADER_TYPE_VERTEX][GET_HELPER_BUFFER_BINDING(2)] = {nullptr};
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renderCommandEncoder->drawPrimitives(MTL::PrimitiveTypeTriangleStrip, NS::UInteger(0), vertexBufferRange.size / stride);
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vectorAppendUnique(barrierBuffers, static_cast<MTL::Resource*>(buffer));
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}
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else
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{
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cemu_assert_suspicious();
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}
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restrideInfo.memoryInvalidated = false;
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restrideInfo.lastStride = newStride;
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// Debug
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m_mtlr->GetPerformanceMonitor().m_vertexBufferRestrides++;
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}
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else
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{
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buffer = m_bufferAllocator.GetBuffer(restrideInfo.allocation.bufferIndex);
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}
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return {buffer, restrideInfo.allocation.offset};
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}
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void MetalVertexBufferCache::MemoryRangeChanged(size_t offset, size_t size)
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{
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for (uint32 i = 0; i < LATTE_MAX_VERTEX_BUFFERS; i++)
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{
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auto vertexBufferRange = m_bufferRanges[i];
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if (vertexBufferRange.offset != INVALID_OFFSET)
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{
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if ((offset < vertexBufferRange.offset && (offset + size) < (vertexBufferRange.offset + vertexBufferRange.size)) ||
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(offset > vertexBufferRange.offset && (offset + size) > (vertexBufferRange.offset + vertexBufferRange.size)))
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{
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continue;
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}
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vertexBufferRange.restrideInfo->memoryInvalidated = true;
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}
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}
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}
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*/
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MetalMemoryManager::~MetalMemoryManager()
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{
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if (m_bufferCache)
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{
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m_bufferCache->release();
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}
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}
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void* MetalMemoryManager::GetTextureUploadBuffer(size_t size)
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{
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if (m_textureUploadBuffer.size() < size)
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{
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m_textureUploadBuffer.resize(size);
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}
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return m_textureUploadBuffer.data();
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}
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void MetalMemoryManager::InitBufferCache(size_t size)
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{
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cemu_assert_debug(!m_bufferCache);
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// First, try to import the host memory as a buffer
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// TODO: only import if the option is ticked in game profile
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if (m_mtlr->IsAppleGPU())
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{
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m_importedMemBaseAddress = 0x10000000;
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size_t hostAllocationSize = 0x40000000ull;
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// TODO: get size of allocation
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m_bufferCache = m_mtlr->GetDevice()->newBuffer(memory_getPointerFromVirtualOffset(m_importedMemBaseAddress), hostAllocationSize, MTL::ResourceStorageModeShared, nullptr);
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if (m_bufferCache)
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m_useHostMemoryForCache = true;
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else
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cemuLog_logDebug(LogType::Force, "Failed to import host memory as a buffer");
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}
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if (!m_useHostMemoryForCache)
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m_bufferCache = m_mtlr->GetDevice()->newBuffer(size, MTL::ResourceStorageModePrivate);
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#ifdef CEMU_DEBUG_ASSERT
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m_bufferCache->setLabel(GetLabel("Buffer cache", m_bufferCache));
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#endif
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}
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void MetalMemoryManager::UploadToBufferCache(const void* data, size_t offset, size_t size)
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{
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cemu_assert_debug(!m_useHostMemoryForCache);
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cemu_assert_debug(m_bufferCache);
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cemu_assert_debug((offset + size) <= m_bufferCache->length());
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auto allocation = m_tempBufferAllocator.GetBufferAllocation(size);
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auto buffer = m_tempBufferAllocator.GetBufferOutsideOfCommandBuffer(allocation.bufferIndex);
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memcpy((uint8*)buffer->contents() + allocation.offset, data, size);
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// Lock the buffer to make sure it's not deallocated before the copy is done
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m_tempBufferAllocator.LockBuffer(allocation.bufferIndex);
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m_mtlr->CopyBufferToBuffer(buffer, allocation.offset, m_bufferCache, offset, size, ALL_MTL_RENDER_STAGES, ALL_MTL_RENDER_STAGES);
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// Make sure the buffer has the right command buffer
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m_tempBufferAllocator.GetBuffer(allocation.bufferIndex); // TODO: make a helper function for this
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// We can now safely unlock the buffer
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m_tempBufferAllocator.UnlockBuffer(allocation.bufferIndex);
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// Notify vertex buffer cache about the change
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//m_vertexBufferCache.MemoryRangeChanged(offset, size);
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}
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void MetalMemoryManager::CopyBufferCache(size_t srcOffset, size_t dstOffset, size_t size)
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{
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cemu_assert_debug(!m_useHostMemoryForCache);
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cemu_assert_debug(m_bufferCache);
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m_mtlr->CopyBufferToBuffer(m_bufferCache, srcOffset, m_bufferCache, dstOffset, size, ALL_MTL_RENDER_STAGES, ALL_MTL_RENDER_STAGES);
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}
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