Cemu/src/Cafe/HW/Latte/Renderer/Metal/MetalPipelineCache.h

51 lines
2.1 KiB
C++

#pragma once
#include "Cafe/HW/Latte/Renderer/Metal/MetalPipelineCompiler.h"
#include "util/helpers/ConcurrentQueue.h"
#include "util/helpers/fspinlock.h"
class MetalPipelineCache
{
public:
static MetalPipelineCache& GetInstance();
MetalPipelineCache(class MetalRenderer* metalRenderer);
~MetalPipelineCache();
MTL::RenderPipelineState* GetRenderPipelineState(const LatteFetchShader* fetchShader, const LatteDecompilerShader* vertexShader, const LatteDecompilerShader* geometryShader, const LatteDecompilerShader* pixelShader, const class MetalAttachmentsInfo& lastUsedAttachmentsInfo, const class MetalAttachmentsInfo& activeAttachmentsInfo, const LatteContextRegister& lcr);
// Cache loading
uint32 BeginLoading(uint64 cacheTitleId); // returns count of pipelines stored in cache
bool UpdateLoading(uint32& pipelinesLoadedTotal, uint32& pipelinesMissingShaders);
void EndLoading();
void LoadPipelineFromCache(std::span<uint8> fileData);
void Close(); // called on title exit
// Debug
size_t GetPipelineCacheSize() const { return m_pipelineCache.size(); }
private:
class MetalRenderer* m_mtlr;
std::map<uint64, MTL::RenderPipelineState*> m_pipelineCache;
FSpinlock m_pipelineCacheLock;
std::thread* m_pipelineCacheStoreThread;
class FileCache* s_cache;
std::atomic_uint32_t m_numCompilationThreads{ 0 };
ConcurrentQueue<std::vector<uint8>> m_compilationQueue;
std::atomic_uint32_t m_compilationCount;
static uint64 CalculatePipelineHash(const LatteFetchShader* fetchShader, const LatteDecompilerShader* vertexShader, const LatteDecompilerShader* geometryShader, const LatteDecompilerShader* pixelShader, const class MetalAttachmentsInfo& lastUsedAttachmentsInfo, const class MetalAttachmentsInfo& activeAttachmentsInfo, const LatteContextRegister& lcr);
void AddCurrentStateToCache(uint64 pipelineStateHash);
// pipeline serialization for file
bool SerializePipeline(class MemStreamWriter& memWriter, struct CachedPipeline& cachedPipeline);
bool DeserializePipeline(class MemStreamReader& memReader, struct CachedPipeline& cachedPipeline);
int CompilerThread();
void WorkerThread();
};