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https://github.com/cemu-project/Cemu.git
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90 lines
2.5 KiB
C++
90 lines
2.5 KiB
C++
#include "Cafe/HW/Latte/Renderer/Metal/RendererShaderMtl.h"
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#include "Cafe/HW/Latte/Renderer/Metal/MetalRenderer.h"
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#include "Cafe/HW/Latte/Renderer/Metal/LatteToMtl.h"
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#include "Cafe/HW/Latte/Renderer/Metal/MetalCommon.h"
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//#include "Cemu/FileCache/FileCache.h"
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//#include "config/ActiveSettings.h"
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#include "Cemu/Logging/CemuLogging.h"
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#include "Common/precompiled.h"
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extern std::atomic_int g_compiled_shaders_total;
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extern std::atomic_int g_compiled_shaders_async;
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RendererShaderMtl::RendererShaderMtl(MetalRenderer* mtlRenderer, ShaderType type, uint64 baseHash, uint64 auxHash, bool isGameShader, bool isGfxPackShader, const std::string& mslCode)
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: RendererShader(type, baseHash, auxHash, isGameShader, isGfxPackShader), m_mtlr{mtlRenderer}
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{
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if (m_type == ShaderType::kFragment)
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{
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// Fragment functions are compiled just-in-time
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m_mslCode = mslCode;
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}
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else
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{
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Compile(mslCode);
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}
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// Count shader compilation
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g_compiled_shaders_total++;
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}
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RendererShaderMtl::~RendererShaderMtl()
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{
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if (m_function)
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m_function->release();
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}
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void RendererShaderMtl::CompileFragmentFunction(CachedFBOMtl* activeFBO)
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{
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cemu_assert_debug(m_type == ShaderType::kFragment);
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if (m_function)
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m_function->release();
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std::string fullCode;
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// Define color attachment data types
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for (uint8 i = 0; i < 8; i++)
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{
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const auto& colorBuffer = activeFBO->colorBuffer[i];
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if (!colorBuffer.texture)
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{
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continue;
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}
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auto dataType = GetMtlPixelFormatInfo(colorBuffer.texture->format, false).dataType;
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fullCode += "#define " + GetColorAttachmentTypeStr(i) + " ";
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switch (dataType)
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{
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case MetalDataType::INT:
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fullCode += "int4";
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break;
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case MetalDataType::UINT:
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fullCode += "uint4";
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break;
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case MetalDataType::FLOAT:
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fullCode += "float4";
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break;
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default:
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cemu_assert_suspicious();
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break;
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}
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fullCode += "\n";
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}
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fullCode += m_mslCode;
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Compile(fullCode);
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}
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void RendererShaderMtl::Compile(const std::string& mslCode)
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{
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NS::Error* error = nullptr;
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MTL::Library* library = m_mtlr->GetDevice()->newLibrary(NS::String::string(mslCode.c_str(), NS::ASCIIStringEncoding), nullptr, &error);
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if (error)
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{
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printf("failed to create library (error: %s) -> source:\n%s\n", error->localizedDescription()->utf8String(), mslCode.c_str());
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error->release();
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return;
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}
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m_function = library->newFunction(NS::String::string("main0", NS::ASCIIStringEncoding));
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library->release();
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}
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