Cemu/src/Cafe/CafeSystem.h
Exzap 66658351c1 erreula: Rework implementation and fix bugs
- ErrEula doesn't disappear on its own anymore. The expected behavior is for the game to call Disappear once a button has been selected. This fixes issues where the dialog would softlock in some games
- Modernized code a bit
- Added a subtle fade in/out effect
2024-11-13 06:29:24 +01:00

63 lines
1.6 KiB
C++

#pragma once
#include "Cafe/OS/RPL/rpl.h"
#include "util/helpers/Semaphore.h"
#include "Cafe/TitleList/TitleId.h"
#include "config/CemuConfig.h"
enum class CosCapabilityBits : uint64;
enum class CosCapabilityGroup : uint32;
namespace CafeSystem
{
class SystemImplementation
{
public:
virtual void CafeRecreateCanvas() = 0;
};
enum class PREPARE_STATUS_CODE
{
SUCCESS,
INVALID_RPX,
UNABLE_TO_MOUNT, // failed to mount through TitleInfo (most likely caused by an invalid or outdated path)
};
void Initialize();
void SetImplementation(SystemImplementation* impl);
void Shutdown();
PREPARE_STATUS_CODE PrepareForegroundTitle(TitleId titleId);
PREPARE_STATUS_CODE PrepareForegroundTitleFromStandaloneRPX(const fs::path& path);
void LaunchForegroundTitle();
bool IsTitleRunning();
bool GetOverrideArgStr(std::vector<std::string>& args);
void SetOverrideArgs(std::span<std::string> args);
void UnsetOverrideArgs();
TitleId GetForegroundTitleId();
uint16 GetForegroundTitleVersion();
uint32 GetForegroundTitleSDKVersion();
CafeConsoleRegion GetForegroundTitleRegion();
CafeConsoleRegion GetPlatformRegion();
std::string GetForegroundTitleName();
std::string GetForegroundTitleArgStr();
uint32 GetForegroundTitleOlvAccesskey();
CosCapabilityBits GetForegroundTitleCosCapabilities(CosCapabilityGroup group);
void ShutdownTitle();
std::string GetMlcStoragePath(TitleId titleId);
void MlcStorageMountAllTitles();
std::string GetInternalVirtualCodeFolder();
uint32 GetRPXHashBase();
uint32 GetRPXHashUpdated();
void RequestRecreateCanvas();
};
extern RPLModule* applicationRPX;
extern std::atomic_bool g_isGPUInitFinished;