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https://github.com/cemu-project/Cemu.git
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- ErrEula doesn't disappear on its own anymore. The expected behavior is for the game to call Disappear once a button has been selected. This fixes issues where the dialog would softlock in some games - Modernized code a bit - Added a subtle fade in/out effect
63 lines
1.6 KiB
C++
63 lines
1.6 KiB
C++
#pragma once
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#include "Cafe/OS/RPL/rpl.h"
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#include "util/helpers/Semaphore.h"
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#include "Cafe/TitleList/TitleId.h"
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#include "config/CemuConfig.h"
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enum class CosCapabilityBits : uint64;
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enum class CosCapabilityGroup : uint32;
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namespace CafeSystem
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{
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class SystemImplementation
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{
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public:
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virtual void CafeRecreateCanvas() = 0;
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};
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enum class PREPARE_STATUS_CODE
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{
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SUCCESS,
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INVALID_RPX,
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UNABLE_TO_MOUNT, // failed to mount through TitleInfo (most likely caused by an invalid or outdated path)
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};
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void Initialize();
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void SetImplementation(SystemImplementation* impl);
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void Shutdown();
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PREPARE_STATUS_CODE PrepareForegroundTitle(TitleId titleId);
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PREPARE_STATUS_CODE PrepareForegroundTitleFromStandaloneRPX(const fs::path& path);
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void LaunchForegroundTitle();
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bool IsTitleRunning();
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bool GetOverrideArgStr(std::vector<std::string>& args);
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void SetOverrideArgs(std::span<std::string> args);
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void UnsetOverrideArgs();
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TitleId GetForegroundTitleId();
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uint16 GetForegroundTitleVersion();
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uint32 GetForegroundTitleSDKVersion();
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CafeConsoleRegion GetForegroundTitleRegion();
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CafeConsoleRegion GetPlatformRegion();
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std::string GetForegroundTitleName();
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std::string GetForegroundTitleArgStr();
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uint32 GetForegroundTitleOlvAccesskey();
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CosCapabilityBits GetForegroundTitleCosCapabilities(CosCapabilityGroup group);
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void ShutdownTitle();
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std::string GetMlcStoragePath(TitleId titleId);
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void MlcStorageMountAllTitles();
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std::string GetInternalVirtualCodeFolder();
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uint32 GetRPXHashBase();
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uint32 GetRPXHashUpdated();
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void RequestRecreateCanvas();
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};
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extern RPLModule* applicationRPX;
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extern std::atomic_bool g_isGPUInitFinished;
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