#pragma once class MetalPerformanceMonitor { public: // Per frame data uint32 m_commandBuffers = 0; uint32 m_renderPasses = 0; uint32 m_clears = 0; uint32 m_manualVertexFetchDraws = 0; uint32 m_meshDraws = 0; uint32 m_triangleFans = 0; MetalPerformanceMonitor() = default; ~MetalPerformanceMonitor() = default; void ResetPerFrameData() { m_commandBuffers = 0; m_renderPasses = 0; m_clears = 0; m_manualVertexFetchDraws = 0; m_meshDraws = 0; m_triangleFans = 0; } };