#pragma once #include "gui/debugger/SymbolCtrl.h" class DebuggerWindow2; class SymbolWindow : public wxFrame { public: SymbolWindow(DebuggerWindow2& parent, const wxPoint& main_position, const wxSize& main_size); void OnMainMove(const wxPoint& position, const wxSize& main_size); void OnGameLoaded(); void OnLeftDClick(wxListEvent& event); private: wxTextCtrl* m_filter; SymbolListCtrl* m_symbol_ctrl; void OnFilterChanged(wxCommandEvent& event); };