#pragma once #include "gui/debugger/DumpCtrl.h" class DebuggerWindow2; class DumpWindow : public wxFrame { public: DumpWindow(DebuggerWindow2& parent, const wxPoint& main_position, const wxSize& main_size); void OnMainMove(const wxPoint& position, const wxSize& main_size); void OnGameLoaded(); private: wxScrolledWindow* m_scrolled_window; DumpCtrl* m_dump_ctrl; };