Samuliak
06f43b4e7a
Merge branch 'metal' into metal-state5
2024-11-23 08:40:06 +01:00
Samuliak
14258cdb28
Revert "only set array length for texture view arrays"
...
This reverts commit d9f857bcc4
.
2024-11-23 08:39:50 +01:00
Samuliak
00857b233b
support arbitrary pixel formats for state 5
2024-11-22 20:03:41 +01:00
Samuliak
66ad59db92
implement state 5 through a draw call
2024-11-22 19:44:49 +01:00
capitalistspz
90eb2e01f4
nsyshid/dimensions: add missing return ( #1425 )
2024-11-22 13:43:12 +01:00
Exzap
409f12b13a
coreinit: Fix calculation of thread total awake time
2024-11-21 20:34:24 +01:00
Exzap
7b513f1744
Latte: Add workaround for infinite loop in Fatal Frame shaders
2024-11-21 20:34:24 +01:00
Exzap
c3e29fb619
Latte: Add support for shader instructions MIN_UINT and MAX_UINT
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Seen in the eShop version of Fatal Frame
Also made some warnings less spammy since this game seems to trigger it a lot
2024-11-21 20:34:24 +01:00
Exzap
2065ac5f63
GfxPack: Better logging messages for diagnosing problems in rules.txt
2024-11-21 20:34:24 +01:00
Samuliak
732e3be63d
explicitly make integer constants int
2024-11-20 19:44:04 +01:00
Samuliak
d9f857bcc4
only set array length for texture view arrays
2024-11-20 19:38:53 +01:00
Samuliak
9095035532
only set array length for texture arrays
2024-11-20 19:30:30 +01:00
Samuliak
fda2f40640
fix: output shader issues
2024-11-19 19:55:54 +01:00
SamoZ256
cabf56851e
Merge branch 'main' into metal
2024-11-19 19:23:35 +01:00
Samuliak
7f5040a6e0
don't release autoreleased objects
2024-11-19 19:13:15 +01:00
Samuliak
c5bef60dbb
save pipeline even if compilation failed
2024-11-19 18:27:02 +01:00
Samuliak
b140984264
fix: texture sample gradient errors
2024-11-19 17:48:28 +01:00
Samuliak
b48656850e
limit height to 1 for 1D textures
2024-11-19 16:46:46 +01:00
Samuliak
8a8037377f
rework the command buffer system
2024-11-16 15:28:23 +01:00
goeiecool9999
269d5b9aab
Vulkan: Make scaling shaders compatible + fixes ( #1392 )
2024-11-16 10:02:43 +01:00
Samuliak
2890819118
fix: triangle fan index count
2024-11-16 08:57:00 +01:00
Samuliak
a81ee7934e
maximize concurrent shader compilation when loading shader cache
2024-11-15 19:52:22 +01:00
Samuliak
a72136419c
log instead of printf
2024-11-15 17:32:29 +01:00
Samuliak
38cbd3e03a
handle halfZ in the shader decompiler
2024-11-15 17:01:21 +01:00
Samuliak
d732416569
invalidate index buffers when a command buffer finishes
2024-11-14 19:10:36 +01:00
Samuliak
c9b18efc03
don't transform depth to 0...1
2024-11-14 18:48:27 +01:00
Samuliak
5b7a0fa3f6
warn about invalid primitive mode
2024-11-14 17:10:42 +01:00
Exzap
6f9f3d52ea
CI: Remove outdated workflow
2024-11-13 06:38:17 +01:00
Exzap
719c631f13
config: Fix receive_untested_updates using the wrong default
2024-11-13 06:29:24 +01:00
Exzap
66658351c1
erreula: Rework implementation and fix bugs
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- ErrEula doesn't disappear on its own anymore. The expected behavior is for the game to call Disappear once a button has been selected. This fixes issues where the dialog would softlock in some games
- Modernized code a bit
- Added a subtle fade in/out effect
2024-11-13 06:29:24 +01:00
Exzap
a5717e1b11
FST: Refactoring to fix a read bug + verify all reads
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- Fixes a bug where corrupted data would be returned when reading files from unhashed sections with non-block aligned offset or size
- Added hash checks for all reads where possible. This means that FST now can automatically catch corruptions when they are encountered while reading from the volume
2024-11-13 06:29:23 +01:00
Samuliak
6ea6ad37d6
use verticesPerInstance for rect vertex shaders
2024-11-11 17:40:58 +01:00
Samuliak
a1b9164831
don't mask ps inputs with 0x7F
2024-11-11 17:33:12 +01:00
Samuliak
4b58ac1a1e
check if verticesPerInstance uniform is used
2024-11-11 17:21:16 +01:00
Samuliak
326d3442cd
cleanup the buffer allocator
2024-11-11 15:45:13 +01:00
Joshua de Reeper
ca2e0a7c31
nsyshid: Add support for emulated Dimensions Toypad ( #1371 )
2024-11-11 08:58:01 +01:00
Samuliak
a52095b40a
sync between command buffers
2024-11-10 20:09:24 +01:00
Samuliak
ed32feb3d9
rint texture slice & explicitly specify texture lod
2024-11-10 15:18:45 +01:00
Samuliak
97be576cd6
cast texture slice to uint
2024-11-10 07:57:22 +01:00
Samuliak
02c36d9125
add: blit todo notice
2024-11-09 08:04:17 +01:00
Samuliak
f1db7d5ab9
don't log texture allocation warnings
2024-11-09 07:25:20 +01:00
capitalistspz
2e829479d9
nsyshid/libusb: correct error message formatting and print error string on open fail ( #1407 )
2024-11-09 06:22:13 +01:00
capitalistspz
4ac1ab162a
procui: swap tickDelay
and priority
args in callbacks ( #1408 )
2024-11-09 06:21:06 +01:00
Samuliak
6897abd59b
fix: a typo in the attribute decoder
2024-11-08 17:27:50 +01:00
Samuliak
f26495707e
implement screenshots
2024-11-08 16:58:29 +01:00
Samuliak
2c9f627f72
remove MetalLogging log type
2024-11-08 08:33:39 +01:00
Samuliak
763e50c7b8
Merge branch 'main' into metal
2024-11-07 20:26:59 +01:00
SamoZ256
813f9148b1
macOS: Fix absolute path to libusb dylib ( #1405 )
2024-11-07 07:09:35 +01:00
Samuliak
798da38c26
Merge branch 'main' into metal
2024-11-06 15:43:08 +01:00
SamoZ256
9941e00b54
macOS: Fix libusb path for bundle ( #1403 )
2024-11-05 22:22:00 +01:00